u/SixRoundsTilDeath

Are ‘shrines’ good design?

I’m on day one of thinking about making a Zelda-like game, so nothing to show you. But I have a question: Are the shrines of Breath of the Wild and Tears of the Kingdom good design?

Arguably many optional, tiny dungeons could be a good thing… But in practise they all had the same visual and audio theme, and don’t teach anything usable outside them.

However, if a game had shrines that were separated by theme, lasted a bit longer, had some enemies unique to shrines, would you enjoy that in a similar game?

I do think there’s some real potential for optional small dungeons that are hidden or opened by side quests that aren’t vital to completing the game.

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u/SixRoundsTilDeath — 3 days ago