Damage values in the roguelike mode
For the life of me, I feel like any damage multiplier that I acquire in the roguelike mode is a lie and is actually bugged. Stamina regen, health buffs, physical resistance, attack speed, element buildup, all of these things I notice markedly improve depending on the echoes I acquire. But I swear on everything I hold dear that I do not notice a single difference in my raw damage output when I have a solid run building it and it could be upwards of 60% higher. The damage I do to normal enemies is the same, the damage I do to the Echo Knight seems completely identical to any other run where I barely buffed damage at all. I only started playing a little over a week ago and I am nearly endgame, so I have no idea if this is a new issue or old news. I beat the Echo Knight once at level 20, with a lightning dagger and a level of locked-in I haven’t achieved since no-hitting Gaius or beating Promised Consort for the first time in Elden Ring. It’s just frustrating to see my damage output remain almost exactly the same unless I’m leaning heavily into element or crit fishing that run.
Also, unrelated, but I’m not sure I’ve been as emotionally devastated fighting a boss as I was fighting The Lost Huntress. My eyes were actually in danger of watering the whole time