u/Serious_Ad2816

Image 1 — Stellar Hawks: Human Coalition update and Core Rules - Feedback Welcome
Image 2 — Stellar Hawks: Human Coalition update and Core Rules - Feedback Welcome
Image 3 — Stellar Hawks: Human Coalition update and Core Rules - Feedback Welcome
Image 4 — Stellar Hawks: Human Coalition update and Core Rules - Feedback Welcome

Stellar Hawks: Human Coalition update and Core Rules - Feedback Welcome

Updated the Human Coalition to 9 units: Added the Irregular, Responder, and Bulwark. Changed some points around too.

Core Rules included in the last pic. Would love some feedback and testing if you want. I plan on making a beginner's rulebook and my own videos eventually.

u/Serious_Ad2816 — 2 days ago

Stellar Hawks: Human Coalition update and Core Rules - Feedback Welcome

Updated the Human Coalition to 9 units: Added the Irregular, Responder, and Bulwark. Changed some points around too.

Core Rules included in the last pic. Would love some feedback and testing if you want. I plan on making a beginner's rulebook and my own videos eventually.

u/Serious_Ad2816 — 2 days ago

Stellar Hawks: Human Coalition update and Core Rules - Feedback Welcome

Updated the Human Coalition to 9 units: Added the Irregular, Responder, and Bulwark. Changed some points around too.

Core Rules included in the last pic. Would love some feedback and testing if you want. I plan on making a beginner's rulebook and my own videos eventually.

u/Serious_Ad2816 — 2 days ago

Stellar Hawks: Human Coalition update and Core Rules - Feedback Welcome

Updated the Human Coalition to 9 units: Added the Irregular, Responder, and Bulwark. Changed some points around too.

Core Rules included in the last pic. Would love some feedback and testing if you want. I plan on making a beginner's rulebook and my own videos eventually.

u/Serious_Ad2816 — 2 days ago

Sprue goo storage question

I’m gonna have to make my first batch of sprue goo due to some pretty big gaps. Can I just throw bits into the old tamiya bottle and reuse the applicator or do I need to use a cheap brush?

reddit.com
u/Serious_Ad2816 — 2 days ago

I made a Grey Knight Heavy Intercessor.

Stupid ADHD. I was only going to be down here for a few minutes. 😩

u/Serious_Ad2816 — 3 days ago

Small Relictors project

Not much of a bash but I took the newer Termie heads and put them on chaos Termies. Chaos Termies are kinda my jam. I like them better than the tusked heads even if they are a little big. Magnets to switch arm options.

u/Serious_Ad2816 — 3 days ago

Updates on Units for my upcoming game

I updated the units I posted about last week. Added some flavor text, reduced HP, and adjusted cost. You can probably tell the inspiration behind the units.

These units represent a portion of the Human Coalition, a space faring government to help unify Humanity since it left Earth for various reasons. Here's what this gibberish means to me:

Name: Unit Name

Level: How many dice a unit gets to use during their activation to perform an action (attacking, jumping climbing, etc) and how hard it is to perform actions against them (attacking mostly).

HP: How many Hits a unit can take before it is removed from the game.

Cost: How many points this unit costs to deploy on the field.

Traits: Special rules that apply to the unit.

Upgrades: Customization you can apply to the unit for a price.

This is technically a playable game if you like human on human violence (it's ok, the Coalition has a lot of issues)

The core rules can be found here. I'm still ironing them out. Nothing revolutionary but I think it'll be good.

https://docs.google.com/document/d/1JAVrnHQ6mQcGAJsIik8f97j7K2jxDUjk7STBNU0eRyg/edit?usp=sharing

Let me know what you think!

u/Serious_Ad2816 — 7 days ago

I updated the units I posted about last week. Added some flavor text, reduced HP, and adjusted cost. You can probably tell the inspiration behind the units.

These units represent a portion of the Human Coalition, a space faring government to help unify Humanity since it left Earth for various reasons. Here's what this gibberish means to me:

Name: Unit Name

Level: How many dice a unit gets to use during their activation to perform an action (attacking, jumping climbing, etc) and how hard it is to perform actions against them (attacking mostly).

HP: How many Hits a unit can take before it is removed from the game.

Cost: How many points this unit costs to deploy on the field.

Traits: Special rules that apply to the unit.

Upgrades: Customization you can apply to the unit for a price.

This is technically a playable game if you like human on human violence (it's ok, the Coalition has a lot of issues)

The core rules can be found here. I'm still ironing them out. Nothing revolutionary but I think it'll be good.

https://docs.google.com/document/d/1JAVrnHQ6mQcGAJsIik8f97j7K2jxDUjk7STBNU0eRyg/edit?usp=sharing

Let me know what you think!

u/Serious_Ad2816 — 7 days ago

I updated the units I posted about last week. Added some flavor text, reduced HP, and adjusted cost. You can probably tell the inspiration behind the units.

These units represent a portion of the Human Coalition, a space faring government to help unify Humanity since it left Earth for various reasons. Here's what this gibberish means to me:

Name: Unit Name

Level: How many dice a unit gets to use during their activation to perform an action (attacking, jumping climbing, etc) and how hard it is to perform actions against them (attacking mostly).

HP: How many Hits a unit can take before it is removed from the game.

Cost: How many points this unit costs to deploy on the field.

Traits: Special rules that apply to the unit.

Upgrades: Customization you can apply to the unit for a price.

This is technically a playable game if you like human on human violence (it's ok, the Coalition has a lot of issues)

The core rules can be found here. I'm still ironing them out. Nothing revolutionary but I think it'll be good.

https://docs.google.com/document/d/1JAVrnHQ6mQcGAJsIik8f97j7K2jxDUjk7STBNU0eRyg/edit?usp=sharing

Let me know what you think!

u/Serious_Ad2816 — 7 days ago

I updated the units I posted about last week. Added some flavor text, reduced HP, and adjusted cost. You can probably tell the inspiration behind the units.

These units represent a portion of the Human Coalition, a space faring government to help unify Humanity since it left Earth for various reasons. Here's what this gibberish means to me:

Name: Unit Name

Level: How many dice a unit gets to use during their activation to perform an action (attacking, jumping climbing, etc) and how hard it is to perform actions against them (attacking mostly).

HP: How many Hits a unit can take before it is removed from the game.

Cost: How many points this unit costs to deploy on the field.

Traits: Special rules that apply to the unit.

Upgrades: Customization you can apply to the unit for a price.

This is technically a playable game if you like human on human violence (it's ok, the Coalition has a lot of issues)

The core rules can be found here. I'm still ironing them out. Nothing revolutionary but I think it'll be good.

https://docs.google.com/document/d/1JAVrnHQ6mQcGAJsIik8f97j7K2jxDUjk7STBNU0eRyg/edit?usp=sharing

Let me know what you think!

u/Serious_Ad2816 — 7 days ago

Learned how to handle black colors on this build. Going to have to paint terminator frames different colors from the plating from now on. Gonna work on Grey Knights or Sternguard/Chosen next.

u/Serious_Ad2816 — 10 days ago
▲ 7 r/skirmishwargaming+3 crossposts

Working on a wargame inspired by sci-fi from my youth. These units represent a portion of the Human Coalition, a space faring government to help unify Humanity since it left Earth for various reasons. Here's what this gibberish means to me:

Name: Unit Name

Level: How many dice a unit gets to use during their activation to perform an action (attacking, jumping climbing, etc) and how hard it is to perform actions against them (attacking mostly).

HP: How many Hits a unit can take before it is removed from the game.

Cost: How many points this unit costs to deploy on the field.

Traits: Special rules that apply to the unit. Short Range means it can attack up to 9" away, Medium = 18", etc.

The core rules can be found here. I'm still ironing them out. Nothing revolutionary but I think it'll be good.

https://docs.google.com/document/d/1JAVrnHQ6mQcGAJsIik8f97j7K2jxDUjk7STBNU0eRyg/edit?usp=sharing

u/Serious_Ad2816 — 11 days ago

Up scaled KMFP ancient walker to 60mm to make a test piece for a game. I’m gonna call it O.X.E, basically a “not-scv”. 32mm “Trooper” and 40mm “Helraiser” for visual.

u/Serious_Ad2816 — 12 days ago

lots of stringing (pretty sure it’s the filament) but I’m happy with it. KMFP “Agression” 8mm upscaled to 40mm with .4 nozzle

u/Serious_Ad2816 — 17 days ago