







I recently painted these whimsical models from upcoming Benbam’s campaign - really cool sculpts and I think most original in terms of theme among the models I have. There are also some big models coming, basically whole army for rank and flank or skirmish games. The Luminant (mage looking guy) fits as a wizard in any fantasy themed setting easily. Last picture is for scale comparison with Vae Victis knights.
Breacher by Black Site Studios.
Mission Brief
A freelance investigator spent eighteen months building a physical dossier on a cartel air smuggling network operating out of a private airfield. Routes, contacts, payroll, tail numbers. Before it could be handed off, the cartel seized it and moved it to the control tower for safekeeping before flying it somewhere it would never be found. The contractor wants it recovered intact. The airfield is garrisoned and the clock is running.
Plane Exfil Point (PEP): Place a token or suitable aircraft model at the far end of the runway on the top table edge between sections A and B. Placed during board setup, before either force deploys.
Vehicle Exfil Point (Vep): After OPFOR Deploys, the Breacher Player Places a Token or Suitable Vehicle Model Anywhere Along the Table Edge of Section C or D, Representing a Vehicle Idling at the Perimeter Road.
OBLIGATIONS
The Breacher must move into base contact with the Dossier token and make 1 successful Interact Maneuver to secure it. Once secured, the Dossier moves with the Breacher at all times. If the Breacher is Taken Out of Action while carrying the Dossier, place the token at that location.
After securing the Dossier, the Breacher must reach one of the two Exfil Points and extract before the end of the final turn as follows:
Vehicle Exfil Point: The Breacher must be in base contact with the VEP token or model and make 1 successful Technical skill test to hotwire the vehicle. The Breacher extracts at the end of that turn.
Plane Exfil Point: The Breacher must be in base contact with the PEP token or model and make 1 successful Technical skill test at -2 to get the aircraft airborne. The Breacher extracts at the end of that turn.
SECONDARY OBJECTIVES
Comms Disruption: If the Breacher makes a successful Technical skill Interact Maneuver while in base contact with a Communications Tower, that tower's signal is disrupted. If both towers are disrupted before the end of the Operation, the Breacher earns 1 additional Cryptocurrency. Each tower may only be successfully Interacted with once.
Risky Extraction: If the Breacher extracts via the Plane Exfil Point, they earn 1 additional Cryptocurrency for the riskier crossing.
Neutralise the Spotter: If the Breacher Takes Out the Control Tower spotter before securing the Dossier, they earn 1 additional Cryptocurrency.
Mission Outcome
The breacher was a world-class marksman who deployed with a semi-automatic sniper rifle. By the end of round 2, the breacher switched to his sidearm and hadn't used his sniper rifles until round 7. Being chased by OPFOR units, the Breacher jumped off the tower (which we later learned was too high to survive) and was chased by OPFOR units that jumped after him. The Breacheed got stabbed right before he was able to get to the plane.
Awesome game :)
The team now needs somewhere to set up a secure area and the chief thinks one of the sections in Special Atmospheres will work. He takes five of the team to clear the area. Six trained security officers with energy rifles while the Intruders are still relying on hand-to-hand weapons, should be a walk over? At the end of the fight they are still only a few feet from the entry point and all but Chief Bradbury are bleeding as half the adversaries turned up behind them! But they made it.
As the title says. I got my first taste of how fun this hobby type can be especially when mixed with my crochet hobby. And I want more. Fistful of games is fun but I'm looking for more. I have 5 parsecs and 5 leagues, but I'm not sure they're fully what I want. 5 parsecs tactics and planet fall look fun and I've heard good things about frost and star grave (but yikes there's so many books and they're so expensive!)
I do need games that are more lenient in scale as my base humanoids are on 50mm bases. Any suggestions? I need to be able to treat it more as an RPG and GM it as that's what my gaming space prefers and to be honest, as a forever GM I can't escape it.
Any suggestions?
Leaning hard into that Dark Age feel—muddy tones, worn iron, no clean finishes. These guys shouldn’t look pretty… they should look like they just stepped off a longship.
More coming soon.
This is exactly the kind of mess I wanted — shieldwall holding, axes coming in, and somebody about to have a real bad afternoon.
The playtest packet is getting close.
Hello fellow wargamers 👋
I have recently bought Night of Man PnP version, and while the counters are gorgeous, I like my games a bit more portable and small and I decided to reduce their size to 25mm/1" so that even the maps can fit on an A4 page.
While downsizing maps was quick and easy, the idea of reworking all the counters didn't feel that compelling though 😂
Lazy me decided to make the effort worthwhile, so I created an online application to do it for me - and now I hope for you as well!
Let me introduce you to: Wargame Counter Sheet Generator
It can basically do everything you would expect - or I hope so - in laying out and preparing your counter sheets for printing them on both sides of chipboard - or just duplex printing if your printer supports it should just work the same.
It's obviously free to use, nothing is shared with any external services, and your images always stay local and are never uploaded anywhere.
Don't hesitate to send me feedback and happy printing!
I’m looking for interesting and engaging mechanics and rulesets that address non combat events, just whatever you have come across that you think is cool or fun. Individual mechanics or whole games. I’m looking for some inspiration and I’d like the community’s advice on places to look.
A review of 1490 DOOM, a grimdark medieval skirmish game in which small bands of survivors fight to gain height above a deadly fog, “the Creeping Death”.
The Skirmish Codex is a project where a fellow member of the wargaming community gathers all skirmish games in existance.
The link to the site has become an official link for this community, which can be found at the right of this sub.
Do you know of any skirmish games not listed yet? Feel free to add them :)
Quick wip of my swamp ruins board ^^
I haven't done too many battle reports for my Frost & Ash campaign, but the creative bug bit me. I hope you all enjoy.
For context, the campaign revolves around the Hellmouth of the North becoming stable. A faction known as the Hoarfrost Host controls it. The various warbands have been sent to investigate. Our second-to-last mission sees them on a cliff overlooking the imposing gate that protects the only entrance to a mountain valley where the infernal gate is. It would be suicide to rush it; however, there lies a heavy cannon from a past excursion waiting to be used once more.
Under decades of snow and ice, the sanctified cannon waited. Waited to be fired once more. It just needed the right touch to guide its holy, devastating ordinance. Today, two warbands sought to do just that. On that cliff, overlooking the Hoarfrost's fortress, a desperate clash took place.
The Pilgrims of the Head Hunters of New Rome fought with religious fervor to reclaim such a sacred site. To use it against these heretics of the North. The harsh cracks of their rifles echoed through the trenches. Muffled only by the Hellmouth's howling gale.
Challenging their presence was the voracious Lucid Hunger. The horde of tooth and claw swarmed through the trenches. Despite the well-aimed shots of the Pilgrims, a wave of putrescent flesh came cascading down upon the cannon.
A well-placed bullet from the Hunger caused a pile of blessed artillery shells to explode. The roar of it was near deafening. While none were seriously injured, the cliff rumbled. The cursed spirits of the cannon's operators arose from their slumber. They rushed to protect their charge.
Since the day they set foot in the Kola Peninsula, these Pilgrims had faced insurmountable trials. Their faith has been tested numerous times. Despite it all, their zeal remained unflinching as they pushed further toward the Hellgate of the North.
On this day, their faith alone wasn't enough. The ravenous numbers of the Hunger overwhelmed them, and now the holy cannon lies in diseased hands.
The Final Fantasy video game series has one of my favourite aesthetic and tonal vibes out there, and I am curious if anyone knows of games or model ranges that are at least reminiscent of FF. Something fanastical, anachronistic, whimsical, and maybe with a bit of magitech and anime.
This is the sixth and final scenario in the series that I have posted here. Next I'll be bundling all the scenarios together in a booklet and link them together with some light campaign rules.
Things have gone well for the CIS. Their new self learning AI Super Tank just needs one more training session and then it will be complete!
The Republic Commandos learned where the next training session will take place and decided it was now or never. Time to blow that tank to kingdom come!
After a desperate battle, more than half of the CIS forces guarding the tank had been wiped out. However the tank was far more operational than initially reported and the Commandos were also having a rough time of it.
By the end of the battle only two of eight commandos remained, and the AI Super Tank was able to stagger off the battlefield, damaged, but not destroyed. With the tank now fully trained and ready for mass production at a scale not yet seen, this mission was a devastating loss for the Republic, leaving an uncertain future in the wake of the battle.
Found in my parents' house the old Tiger kit by Zvezda from my youth. Could not kitbash it because of myercy and nostalgia. Will build more crazy opponent for him with a garage scratch.
So after a pretty great experience with 5 Parsecs I decided to dip my toes into 5 Leagues. I decided to turn the Starter scenario into the how they met part of the story. The fight was really quick and brutal and could have seen it going the other way easily. Was surprised that starting toughness is 3 versus the 4 toughness of 5 Parsecs yet the enemies started with 4? Anyway creating the world and the warband was fun. Am going for something crossed with Wartales, Mordheim and Tainted Grail. Adventure awaits and thanks for looking!