For Professional Game Developers: Did Learning Godot Help Your Career?
Hey everyone, I’m currently learning both Godot and Unity and trying to decide how I should approach my career path in game development.
I wanted to ask people who are already working in game studios or professionally making games:
- How much did you learn Godot before moving to Unity (if you did)?
- Did learning Godot help you professionally?
- Have you ever gotten internships, freelance work, or job opportunities because of Godot?
- Do indie studios care much about the engine itself, or more about programming/gameplay skills?
- If you switched from Godot to Unity, what was the hardest part?
I’m especially interested in hearing from gameplay programmers or indie studio developers.
Thanks!