


Which capsule art would actually make you click?
I’m currently testing 3 capsule art versions for my game and could really use some honest feedback.
Version 3 is the oldest, version 2 is the next iteration, and version 1 is the latest version.
I’ve been trying to make the capsule more impactful, but I’m not fully sure whether it really captures the game’s identity yet.
Which one feels the strongest to you?
Which one best represents the game?
And if you think there’s a better direction entirely, I’d love to hear that too.
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u/Secure_Shower_8637 — 7 hours ago