A Campaign focused on the Blood War
Good morning, cutters.
If I was contemplating, foolishly I'm certain, a campaign centered on the Blood War, and...
- I did NOT want the main idea to be on the futility of the War;
- I did NOT want to run a game of evil PCs;
- I DO WANT the players to have agency to affect the War
... what would be the main idea/theme of the game?
I like the thought of a group of fiends, possibly an alliance of them from across the Lower Planes, trying to end the War in order to allow them to focus on conquering the Upper Planes. But is that too big an idea? Unworkable?
Or are better ideas out there?