u/SUPER_QUOOL

▲ 34 r/Metroid

A super metroid remake should not be a perfect remake, and be a little unfaithful

Super Metroid is seen by many as masterpiece, so making a worthy remake would be very difficult.

Some people say that it doesnt need a remake because trying to modernise any part of the game, including small details like the pixel art style and the wall jump controls etc, would detract from what made it so perfect in the first place. And that if a remake was made it would just get overshadowed by the original.

But if a remake somehow manages to be better than the original in every way, becoming the new definitive version to play that story, the original would become overshadowed and lose value.

So to that I say that a remake should just give up on being a remaster, and try be more of a retelling. Have a super remake sacrifice on being a completely faithful remake to capitalise on new features. Make it feel different, give it its own identity while still having the soul of super metroid.

The locations, music, basic world structure and story should remain the same, but the way the player progresses through the world should feel different. Make the game a little more combat oriented so the melee counter fits in. Make Samus’ movement be more fluid, though not too much like dread. Wouldnt feel right if she moves in super like she does in dread (not saying i dont like dread’s movement). And maybe tweaking the room layouts to better accommodate those changes.

Super metroid remake should try to be great in its own way, while letting the original keep its glory.

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u/SUPER_QUOOL — 21 hours ago