u/RoniSteam

Linux vs Windows Benchmark Resident Evil 2
▲ 9 r/LinuxCirclejerk+5 crossposts

Linux vs Windows Benchmark Resident Evil 2

Resident Evil 2 has been tested in Linux (Pop!_OS 24.04, COSMIC/Wayland) and Windows on my dual-boot machine:

RTX 5070 Ti
Ryzen 9 5900X,
RAM 32 GB
Each operating system has its own identical 1TB SSD drive.

The game was run at 1080p using the MAX settings, VSYNC OFF, FRAME LIMIT -OFF.
Game Mode -ON
NTsync - ON
Both systems Windows and Linux were set on Max Performance power plans available via OS GUI

Linux lags behind by about 30 - 40 FPS on average in this test, despite the fact that both platforms provide excellent performance, well above 200 FPS, with exceptional overall consistency.
The 1% LOWs shows opposite picture, with Linux winning by 10–15 FPS.
Linux GPU utilization is 3–5% lower than Windows.
On the Windows end, CPU utilization clearly shows greater and steady frequencies.
On the Linux end, GPU VMem use is greater for 1 GB, which can be explained by usage of Proton (compatibility layer).

Both systems are still perfectly playable and fluid over the whole benchmark.

***********************************************
Disclaimer: Why I Test with Pop!_OS + NVIDIA
***********************************************

  1. Windows gamers
    The whole point of these benchmarks is to show that Linux gaming exists, works well, and isn’t nearly as complicated as many Windows users think. I’m basically trying to show a realistic migration path from Windows to Linux, not build a perfect Linux-only lab.

  2. NVIDIA dominates the gaming GPU market.
    According to the Steam Hardware Survey, NVIDIA usually sits around ~75–80% of GPUs in gaming PCs. If I test on NVIDIA, I’m covering what most gamers actually use.

  3. Pop!_OS is one of the easiest distros for NVIDIA users.
    It ships with dedicated NVIDIA ISOs, drivers are integrated, and updates are straightforward. I run tests on official Pop!_OS drivers, so the setup reflects something an average user could realistically install.

  4. If Linux gaming works on NVIDIA, it works for most gamers.
    Yes, AMD often performs better on Linux. I’m aware of that. But testing only on AMD would shrink the scope from ~80% of the market to a much smaller slice. My goal is broader relevance, not best-case scenarios.

youtu.be
u/RoniSteam — 13 hours ago

Skipping 595.59 for the New Nvidia Release!

Hey everyone, quick update on the driver situation and what’s happening next with the benchmarking rig.

If you were waiting for the Nvidia 595.59 driver, change of plans!

That version never actually made it to the Pop!_Shop-and honestly, that’s a good thing. Nvidia completely skipped past it and just launched a brand new, much more stable version: 595.71.05.

Here is the game plan and why this is great news:
This new update is a major cleanup. It fixes the nasty desktop crashes, lag spikes, and weird memory issues that the earlier 595 drivers were causing on Wayland.
Since my last round of Ntsync tests showed some promising performance gains, I’m going to install this new 595 driver as soon as it hits the system.

The goal is to see what happens when I combine the fresh bug fixes of this new driver with Ntsync. I want to see if this combination can finally push my RTX 5070 Ti to completely match Windows gaming performance.

Stay tuned!

reddit.com
u/RoniSteam — 1 day ago
▲ 4 r/snapdragon+2 crossposts

Snapdragon X Elite Benchmark StarCraft 2

The Lenovo Yoga Slim 7x with Snapdragon X Elite was tested in StarCraft 2 at 1080p with the Low settings. The game maintained an average framerate of 25-50 FPS, providing a somewhat playable experience.

youtu.be
u/RoniSteam — 5 days ago
▲ 11 r/LinuxCirclejerk+6 crossposts

Linux vs Windows Benchmark Asphalt Legends

Asphalt Legends has been tested in Linux (Pop!_OS 24.04, COSMIC/Wayland) and Windows on my dual-boot machine:

RTX 5070 Ti
Ryzen 9 5900X,
RAM 32 GB
Each operating system has its own identical 1TB SSD drive.

The game was run at 1080p using the Very High settings, VSYNC OFF, FRAME LIMIT -OFF.

While both platforms deliver very strong performance, well above 60 FPS, with outstanding overall consistency, Linux lags behind by roughly 70-100% FPS on average in this test. The 1% Lows have the same pattern.
This is easily one of the worst DX12-to-Vulkan translation jobs I’ve ever seen on Linux. The handling is absolutely horrendous compared to other modern titles.

Since this is a DX12 game using VKD3D, the outcome is rather predictable given that I'm currently using the NVIDIA 580 driver on Linux. Both systems are still quite playable and fluid over the whole benchmark, despite the obvious gap.

I'm still looking forward to the next NVIDIA driver 595 update for POP_OS, which should boost Linux DX12 game performance. After it lands, I'm going to rerun benchmarks on several DX12 titles, including this one.

***********************************************
Disclaimer: Why I Test with Pop!_OS + NVIDIA
***********************************************

  1. Windows gamers
    The whole point of these benchmarks is to show that Linux gaming exists, works well, and isn’t nearly as complicated as many Windows users think. I’m basically trying to show a realistic migration path from Windows to Linux, not build a perfect Linux-only lab.

  2. NVIDIA dominates the gaming GPU market.
    According to the Steam Hardware Survey, NVIDIA usually sits around ~75–80% of GPUs in gaming PCs. If I test on NVIDIA, I’m covering what most gamers actually use.

  3. Pop!_OS is one of the easiest distros for NVIDIA users.
    It ships with dedicated NVIDIA ISOs, drivers are integrated, and updates are straightforward. I run tests on official Pop!_OS drivers, so the setup reflects something an average user could realistically install.

  4. If Linux gaming works on NVIDIA, it works for most gamers.
    Yes, AMD often performs better on Linux. I’m aware of that. But testing only on AMD would shrink the scope from ~80% of the market to a much smaller slice. My goal is broader relevance, not best-case scenarios.

youtu.be
u/RoniSteam — 8 days ago
▲ 1 r/pop_os+1 crossposts

Why you should NOT force Nvidia 595.58 on your Blackwell (RTX 50-series) yet

If you're wondering why Pop!_OS and some other stable distros are still "stuck" on the 580.159 branch while the 595 stable is out, here’s the tea.
The 595 branch is a straight-up minefield for the Blackwell architecture right now. Here are the specific issues being reported across the subs:

1. The "GPU Fallen Off the Bus" (Xid 79) Bug
The Issue: This is the big one. Under heavy load (Cyberpunk 2077, Alan Wake 2, or even Chromium hardware acceleration), the GPU literally loses connection with the PCIe bus. Your screen goes black, audio loops, and the only way out is a hard physical reset.
Affected Cards: Mostly RTX 5070 Ti and 5070.
Spotted on: Arch Linux (bleeding edge), CachyOS, and Ubuntu 26.04 LTS (fresh install).

2. The "35W Power Lock" (Performance Throttling)
The Issue: A massive bug in the GSP (GPU System Processor) firmware within the 595.58 driver. The driver fails to handshake with the VBIOS on some 5070 Ti models, locking the card’s power draw to an idle-like state (around 35W–80W). You'll see 20 FPS in games where you should be getting 200.
Affected Cards: Various RTX 5070 Ti AIB models (Gigabyte and ASUS specifically mentioned).
Spotted on: Ubuntu 26.04 and Fedora 44 Rawhide.

3. Wayland "Pageflip Timeout" / Hard Freezes
The Issue: Even though 595 was supposed to "fix" Wayland, it’s causing kwin_wayland and cosmic-comp to hard freeze when waking from sleep or when VRAM gets full.
Affected Cards: Entire RTX 50-series and 40-series.
Spotted on: KDE Plasma 6.3 (Wayland) and COSMIC alpha builds.

4. Crimson Desert / DX12 Instant Crashes
The Issue: The new "Descriptor Heap" implementation in 595.58 (which is supposed to be a pro-gamer move) is actually breaking several DX12 titles through Proton. Games that worked fine on 580.159 now crash at the loading screen.
Spotted on: Ubuntu 26.04 using the "Recommended" 595 driver.

TL;DR:
If you’re on Pop!_OS with a 5070 Ti, System76 actually did you a huge favor by giving you the 580.159 "backport." It’s basically a 580-series driver that support Blackwell without all the 595 garbage bugs.
DO NOT manually install 595 from a PPA or the Nvidia .run file unless you want to spend your evening doing hard reboots. Wait for the 595.80+ fix to land in the Pop!_Shop.

reddit.com
u/RoniSteam — 9 days ago
▲ 1 r/pcmasterraceFR+1 crossposts

MLC NAND will always be a sign of true endurance and consistency in SSD history. Unlike today's TLC drives, which trade durability for capacity and cost, MLC provides raw stability, consistent speeds, and a lifespan measured in decades. My ancient MLC-based drive is still as reliable as it was over a decade ago- no throttling, no performance drops, just pure constancy. Modern TLC may be more cost-effective, but it has lost the soul of solid-state performance. Unfortunately, no one makes MLC SSDs anymore - those drives defined what "premium" really meant in storage technology-built to last, not cut costs.

u/RoniSteam — 11 days ago
▲ 2 r/LinuxCirclejerk+4 crossposts

Street Fighter 6 has been tested in Linux (Pop!_OS 24.04, COSMIC/Wayland) and Windows on my dual-boot machine:

RTX 5070 Ti
Ryzen 9 5900X,
RAM 32 GB
Each operating system has its own identical 1TB SSD drive.

The game was run at 1080p using the Very High settings, VSYNC OFF, FRAME LIMIT -120 FPS(no option for OFF). Final fight at the end locked at 60 FPS - Benchmark Tool doesn't have the OFF option either.

While both platforms deliver very strong performance, well above 60 FPS, with outstanding overall consistency, Linux lags behind by roughly 25-40 FPS on average in this test. The 1% Lows stay nearly identical, 54-57 FPS.

Since this is a DX12 game using VKD3D, the outcome is rather predictable given that I'm currently using the NVIDIA 580 driver on Linux. Both systems are still quite playable and fluid over the whole benchmark, despite the obvious gap.

I'm still looking forward to the next NVIDIA driver 595 update for POP_OS, which should boost Linux DX12 game performance. After it lands, I'm going to rerun benchmarks on several DX12 titles, including this one.

***********************************************
Disclaimer: Why I Test with Pop!_OS + NVIDIA
***********************************************

  1. Windows gamers
    The whole point of these benchmarks is to show that Linux gaming exists, works well, and isn’t nearly as complicated as many Windows users think. I’m basically trying to show a realistic migration path from Windows to Linux, not build a perfect Linux-only lab.

  2. NVIDIA dominates the gaming GPU market.
    According to the Steam Hardware Survey, NVIDIA usually sits around ~75–80% of GPUs in gaming PCs. If I test on NVIDIA, I’m covering what most gamers actually use.

  3. Pop!_OS is one of the easiest distros for NVIDIA users.
    It ships with dedicated NVIDIA ISOs, drivers are integrated, and updates are straightforward. I run tests on official Pop!_OS drivers, so the setup reflects something an average user could realistically install.

  4. If Linux gaming works on NVIDIA, it works for most gamers.
    Yes, AMD often performs better on Linux. I’m aware of that. But testing only on AMD would shrink the scope from ~80% of the market to a much smaller slice. My goal is broader relevance, not best-case scenarios.

u/RoniSteam — 14 days ago
▲ 11 r/pop_os+1 crossposts

1. Nvidia Driver: Branch 595 is Now Stable
The situation with driver 595.45 (which was previously in beta) has shifted. Nvidia has officially released 595.58.03 as the new Stable (Production Branch) release.
Status in Pop!_OS: While Nvidia has marked it stable, System76 is still serving the 580 series as the default in the official repositories.
Why the wait? System76 is conducting final QA testing to ensure perfect compatibility with the COSMIC compositor, especially for RTX 50-series (Blackwell) cards. The 595 driver fixes critical "stuttering" issues when VRAM is low.
Gaming: For those playing high-end titles (like Black Myth: Wukong), this driver is a game-changer as it introduces full support for VK_EXT_descriptor_heap, significantly reducing CPU overhead on Linux.

reddit.com
u/RoniSteam — 17 days ago
▲ 8 r/LinuxCirclejerk+5 crossposts

ATOMIC HEART has been tested in Linux (Pop!_OS 24.04, COSMIC/Wayland) and Windows on my dual-boot machine:

RTX 5070 Ti

Ryzen 9 5900X,

RAM 32 GB

Each operating system has its own identical 1TB SSD drive.

The game was run at 1080p using the Atomic settings, DLSS OFF, VSYNC OFF, FRAME LIMIT OFF.

While both platforms deliver very strong performance, well above 130 FPS, with outstanding overall consistency, Linux lags behind by roughly 15 FPS on average in this test. The bigger difference may be seen at 1%, where Windows handles heavier moments more confidently and shows a 20 FPS edge.

Since this is a DX12 game using VKD3D, the outcome is rather predictable given that I'm currently using the NVIDIA 580 driver on Linux. Both systems are still quite playable and fluid over the whole benchmark, despite the obvious gap.

I'm still looking forward to the next NVIDIA driver 595 update for POP_OS, which should boost Linux DX12 game performance.

***********************************************

Disclaimer: Why I Test with Pop!_OS + NVIDIA

***********************************************

  1. Windows gamers

The whole point of these benchmarks is to show that Linux gaming exists, works well, and isn’t nearly as complicated as many Windows users think. I’m basically trying to show a realistic migration path from Windows to Linux, not build a perfect Linux-only lab.

  1. NVIDIA dominates the gaming GPU market.

According to the Steam Hardware Survey, NVIDIA usually sits around ~75–80% of GPUs in gaming PCs. If I test on NVIDIA, I’m covering what most gamers actually use.

  1. Pop!_OS is one of the easiest distros for NVIDIA users.

It ships with dedicated NVIDIA ISOs, drivers are integrated, and updates are straightforward. I run tests on official Pop!_OS drivers, so the setup reflects something an average user could realistically install.

  1. If Linux gaming works on NVIDIA, it works for most gamers.

Yes, AMD often performs better on Linux. I’m aware of that. But testing only on AMD would shrink the scope from ~80% of the market to a much smaller slice. My goal is broader relevance, not best-case scenarios.

u/RoniSteam — 22 days ago

MIDDLE EARTH SHADOW OF WAR has been tested in Linux (Pop!_OS 24.04, COSMIC/Wayland) and Windows on my dual-boot machine:

RTX 5070 Ti

Ryzen 9 5900X,

RAM 32 GB

Each operating system has its own identical 1TB SSD drive.

The game was run at 1080p using the Ultra settings, DLSS OFF, VSYNC OFF, FRAME LIMIT OFF.

The battle was extremely close, according to the results. Linux produces stronger 1% lows by about 10 FPS, resulting in slightly superior stability during heavy sequences, although Windows leads by about 5 FPS on average. Both platforms work quite well, often reaching 200+ FPS, which results in incredibly responsive and fluid gameplay.

Neither system had any stutters, stability issues, or visual discrepancies. This benchmark, which shows sophisticated optimization where Linux and Windows now compete nearly head-to-head, is a great illustration of how well DX11 games perform with Proton.

I'm still looking forward to the next NVIDIA driver 595 update for POP_OS, which should boost Linux DX12 game performance.

***********************************************

Disclaimer: Why I Test with Pop!_OS + NVIDIA

***********************************************

  1. Windows gamers

The whole point of these benchmarks is to show that Linux gaming exists, works well, and isn’t nearly as complicated as many Windows users think. I’m basically trying to show a realistic migration path from Windows to Linux, not build a perfect Linux-only lab.

  1. NVIDIA dominates the gaming GPU market.

According to the Steam Hardware Survey, NVIDIA usually sits around ~75–80% of GPUs in gaming PCs. If I test on NVIDIA, I’m covering what most gamers actually use.

  1. Pop!_OS is one of the easiest distros for NVIDIA users.

It ships with dedicated NVIDIA ISOs, drivers are integrated, and updates are straightforward. I run tests on official Pop!_OS drivers, so the setup reflects something an average user could realistically install.

  1. If Linux gaming works on NVIDIA, it works for most gamers.

Yes, AMD often performs better on Linux. I’m aware of that. But testing only on AMD would shrink the scope from ~80% of the market to a much smaller slice. My goal is broader relevance, not best-case scenarios.

u/RoniSteam — 28 days ago

Stop the flaking mess. This 2-minute Pulse 3D ear pad replacement restores your comfort and the factory-fresh acoustic seal.

The Sony Pulse 3D is a PlayStation 5 gaming standard, but what about the stock ear pads? They are the initial point of failure. Sweat and friction cause premium foam to flake and degrade over time. Don't get rid of a perfectly decent $100 headset simply because the pleather is wearing out. Replacing them takes five minutes and restores the factory-fresh acoustic seal while also providing comfort.

In this instruction, I'm going to replace the worn-out stock pads. No glue, no mess-just a clean, mechanical snap-fit with the original mounting tabs. I will lead you through the removal, alignment, and final lock-in. Stay sharp, keep your gear clean, and restore 3D audio comfort to your audio system. Let's get started on the disassembly.

u/RoniSteam — 1 month ago
▲ 3 r/5090+1 crossposts

That is not a graphics card; it is a black hole in your financial account and on your utility bill. The RTX 5090 is Nvidia's middle finger to common logic, a 575W behemoth that consumes more electricity than a small refrigerator while costing more than a used vehicle. You don't put this device in a PC; you construct a PC around it, a testament to the absurd concept that 4K gaming at 200+ FPS is a requirement. The only thing missing is a button that reads, "Just set my wallet on fire already."

u/RoniSteam — 1 month ago