
FARCRAFT - Not Yer Daddy's Cube Game
Farcraft is intentionally flirting with first-gen Minecraft players.
If I’m going to do that, then Farcraft has to offer a serious cubing experience — not just “blocks in space,” but a full digging, crushing, growing, shaping, lighting, and survival system.
This screenshot shows one piece of that.
The red box dots are the Crush cursor. It is currently set to 4 meters, which means that if the player acts right now, every cube inside that volume gets crushed, deleted, or destroyed.
This entire room was carved out of solid rock (diorite) using that 4m cursor.
The rough, broken-looking walls and floors are not a bug. That is a feature called CRUMBLE. When the player tunnels with larger 2m or 4m cursors, Farcraft automatically breaks the terrain down into half-meter cubes, giving tunnels and rooms a more natural mined-out shape instead of a perfectly flat bloxel-box look.
If the player wants clean flat walls, they can switch to the green cursor and grow cubes back into the cursor volume.
The blue cursor is used to select the cube kind — or Xube kind — that the green cursor will grow.
A quick terminology note: in Farcraft, a cube is whole and solid. A Xube is occupied space that contains smaller, non-whole cube structure inside it. The red cursor in this screenshot is sitting on a 4m Xube.
The label 2D1N2E is the name of this terrain cell. It means the room is located 2 cells Down, 1 cell North, and 2 cells East from the sandbox Pivot at 0,0,0. Since the default cell size is 64 meters, this room is more than 120 meters below the Pivot.
There are also two glowing Ankhs in the room. They are lit and slowly spinning, which means the player can touch them to gain +1 permanent life/health.
And finally, the lamps are not baked lighting. They are 100% dynamic lights. The player can change their color, adjust their intensity, and move them anywhere.
So the screenshot is not just showing a cave.
It is showing a player-carved underground room, cut from solid terrain, shaped with Farcraft’s cube tools, lit by movable dynamic lamps, and hiding permanent health upgrades deep below the sandbox origin.
That is a huge part of what the Farcraft avatar does: dig, crush, grow, shape, and survive.
You are not just digging blocks. You are carving a world.