u/Red__Ace

A brutal realization

A brutal realization

I recently launched my first android game: History Quiz: Chrono Clash https://play.google.com/store/apps/details?id=com.chronoclash.app&hl=en-US

It took me about 2-3 months of almost endless cycles of fixing, testing, adding new features, retesting, fixing, retesting.... During this, there were many 16 hour continuous sessions working on this. Planning, fixing, and changing how matchmaking claims, firestore reads/ writes, rewards, ranks, leaderboards, achievements, and the different game modes all work was hard even with Codex and Claude.

Even harder was optimizing the firebase usage while still keeping all functionality intact and secure, begging tester friends every few days to play the new update so I can test all features, generating images for almost 500 assets, and reiterating them until I could get a relatively decent image (even though I plan on replacing these with real art if the game gets any attention).

Finally, completed the play store review, optimized store listing, icons, screenshots, feature graphics, videos, worked on ASO, and launched the app. Aaaaaaaand nothing. No visibility.

Then it hit me. The bitter truth about production - it's not the hard part producing it and definitely not the part that matters the most. A below average game/ app with strong marketing will always outperform an excellent app with little marketing.

I was enjoying building it, I learnt so much about coding and apps, the different frameworks, the backend and so much more through this project, but I was being way too detailed, obsessed with optimization for a game I did not even know would get any attention or traffic.

It is disappointing, but I have not stopped. I'm still working on other games that are not as niche. I have finally been allowed to express my ideas that were limited due to not knowing how to program or code, and I will continue working on them!

I'm working on 3 other games right now, close to launching them soon too, while trying to share my experience with my first ever app; Chrono Clash and trying to put it out there.
My other games in Production: RedAce Studios

u/Red__Ace — 15 hours ago

A history trivia multiplayer game that isn't boring

Game Title: History Quiz: Chrono Clash

Playable Link: https://play.google.com/store/apps/details?id=com.chronoclash.app&hl=en-US

Description: Chrono Clash is a free-to-play fast paced history trivia game where each round you are presented with 2 popular historical events.

Your job is to answer which of them happened earlier. Each match consists of 15 rounds that get harder as they progress. There are 3 game modes available (bots (10 difficulty levels), vs players, and Mania (5-player free for all)) as well as friend challenges. There's 11 ranks to progress through, a global leaderboard, 300+ achievement cards and 4 different themes.

https://preview.redd.it/dhr9hv5na42h1.jpg?width=1080&format=pjpg&auto=webp&s=55f9b54ce41cb7f252ca63d228753bf1ebba8e37

https://preview.redd.it/5ea0otvna42h1.jpg?width=1080&format=pjpg&auto=webp&s=0260e2aec7b6ba1251b18c0acc2a668a36d45143

There are over 400 events (initially had more than 1000, but I trimmed it down to near 400 to only keep popularly recognizable events only that even non-history people can recognize). These events make up to 78000 event matchups which is large enough to not have repeating matchups. I would like to add here that many of the event images are ai generated, and are placeholder for now. I do plan on eventually replacing them with real art if the game receives any interest or traffic. It has taken me (and my testers) months of work to test, fix, refine, test again to get the matchmaking, claiming achievements and other backend systems to work properly and is by no means a low effort production.

I would love for any and all feedback. I haven't done any marketing yet so the game's visibility has been low.

Other games I'm working on: RedAce Studios

reddit.com
u/Red__Ace — 17 hours ago

Chrono Clash - First look

This started as a fun idea... little did I know it would take months of testing and iteration cycles to finally launch.

I've finally launched Chrono Clash on Play Store . Its history trivia battler game, where each round you're presented with 2 popular historical events.
You have to answer Which of these events happened earlier.

Each game is a 15-round battle vs either a bot (10 difficulty levels), ranked 1v1 against another player, or Mania mode (5 player free for all). The rounds get progressively harder as they get to the end.

There's a rank system with 11 ranks to progress through,
300+ achievement cards of historical figures to collect; each with a unique quote or fact about them,
Global and friends leaderboards
and 4 different themes to switch between.

Play Store link: https://play.google.com/store/apps/details?id=com.chronoclash.app&hl=en-US&pli=1

I would really love any and every kind of feedback. Thank you!

Other games I'm working on: https://redacestudios.pages.dev/

u/Red__Ace — 5 days ago

Would you rather choose to watch ads in the start and then play uninterrupted?

Hi, so I'm working on some games, and thought of something that I haven't seen before in other games. Would people prefer to watch a few rewarded ads (say 3) that they can choose to watch at the start or whenever, and as a reward get no ads between games / rounds / levels for the next 1 hour or something?

Do you think that's something you would prefer to have in a game, where instead of only have the option to purchase to remove ads, you can choose when to watch them and get uninterrupted gameplay after?

reddit.com
u/Red__Ace — 5 days ago