
A brutal realization
I recently launched my first android game: History Quiz: Chrono Clash https://play.google.com/store/apps/details?id=com.chronoclash.app&hl=en-US
It took me about 2-3 months of almost endless cycles of fixing, testing, adding new features, retesting, fixing, retesting.... During this, there were many 16 hour continuous sessions working on this. Planning, fixing, and changing how matchmaking claims, firestore reads/ writes, rewards, ranks, leaderboards, achievements, and the different game modes all work was hard even with Codex and Claude.
Even harder was optimizing the firebase usage while still keeping all functionality intact and secure, begging tester friends every few days to play the new update so I can test all features, generating images for almost 500 assets, and reiterating them until I could get a relatively decent image (even though I plan on replacing these with real art if the game gets any attention).
Finally, completed the play store review, optimized store listing, icons, screenshots, feature graphics, videos, worked on ASO, and launched the app. Aaaaaaaand nothing. No visibility.
Then it hit me. The bitter truth about production - it's not the hard part producing it and definitely not the part that matters the most. A below average game/ app with strong marketing will always outperform an excellent app with little marketing.
I was enjoying building it, I learnt so much about coding and apps, the different frameworks, the backend and so much more through this project, but I was being way too detailed, obsessed with optimization for a game I did not even know would get any attention or traffic.
It is disappointing, but I have not stopped. I'm still working on other games that are not as niche. I have finally been allowed to express my ideas that were limited due to not knowing how to program or code, and I will continue working on them!
I'm working on 3 other games right now, close to launching them soon too, while trying to share my experience with my first ever app; Chrono Clash and trying to put it out there.
My other games in Production: RedAce Studios