Any speedrunners of BotW find casual runs of TotK to be underwhelming?
I still do new runs of Breath of the Wild, and get most of my enjoyment from speedrun techniques to optimize travel, pioneering new paths and enjoying the visuals of flying across the map
Unfortunately when I fired up its sequel, I found being grounded initially to be frustrating and when I got to the point of getting “aerial” a few hours in, realized traveling by bullet time bounce and wind bomb in Breath to be way more satisfying and obviously faster. Visually, not much is different. I have picked up Tears since the first day I tried to play
Anyone run into a similar issue? Are other aspects of Tears satisfying enough to make up for the optimization of the main character of Breath (the map) that speedrunning techniques offer?