Redesigned weapon and firing system, advance
Hi everyone, I've finished designing and fully programming the first weapon, 'the pistol'. I tried to make it as coherent as possible so it feels weighty and believable. It has a movable magnetic sight, and I wanted it to have two firing modes.
The first is the standard, standard fire. The second activates a small smelting furnace in the gun's barrel, condensing the bullets into a single, much more powerful, larger shot capable of penetrating enemies.
Each mode has its advantages: the primary mode has a higher rate of fire and, when aiming, deploys a laser sight to improve accuracy. The secondary mode, on the other hand, fires more slowly and is considerably less convenient if you want to use the sight.
I think I spent more time than I'd like to admit drawing the weapon sprites. In conclusion, I want the game's weapon system to have between two and four different modes of use per weapon to provide versatility. What do you think? I really appreciate your support. Thanks!
P.D: I've already named my video game :D 'Daughter Cycle'