

Love the game, bummed about items
I put more than 250 hours into the game, and still do re-blockaded events. The private chest, as well as wardrobes are bustling with gear. Gear that don't really matter... That cool looking, angel cutting, rests in heaven, forged in the mount shmagonrog, carries the souls of dead Greymanes sword you found at chapter 10? Got nothing on the Sydmon sword you found after 2 hours.
Only difference is the materials you spend 2 hours gathering and put in the sword. It's just transmog with extra steps, why not just let people transmog directly, instead of going through hoop of " gather materials for 2 hours ( including you'll be short 1 copper ore and go back to mining) -> upgrade the weapon-> Go to the witch -> add sockets -> extract gems -> insert gems". It's just tedious and takes away from the game. I get that mining, gathering is important and I would love to feel that it's for more than just transmog. Make each weapon and armor actually different from each other. I think relying only on abyss gear system is counterproductive to the variety of gameplay this game can have.
My next point is this freaking hat. I like hot it looks, and it provides good QoL as well- if you are within 10 meters! I notice it's glow when I'm looking at the treasure already. So what's the point of it, is it the irony? I think the special items, should be more effective to make them fun to use. It's a huge game, QoL or bit of fun with extra wonkiness with items would spice it up. Don't wanna be wonky? Don't use the item.