Prototyping LowPoly/PSX Character Creator.
I've created a prototype for a character creator in Godot. The idea is to be able to export the characters to any project as game-ready assets. I already have the Shapekeys system. Now my big question is how to handle the textures: should I use complete pieces or create modular eyes, noses, mouths, and skin using an atlas? decals? I appreciate any feedback!
u/OldButterscotch806 — 15 hours ago