Building a gaming startup taught me something users say vs what they actually do
We’re building a gaming café booking startup in India and I recently learned something interesting:
People often say they want convenience.
But behavior has been different.
Many users liked the idea of discovering cafés, booking slots, and having everything in one place — but actual usage increased much more when we introduced small incentives and credits.
It made me wonder if early-stage products are less about solving a problem and more about creating enough immediate value for someone to change their existing habits.
For founders here:
What’s something users told you they wanted, but their actual behavior taught you something completely different?