u/No_Software_8439

Illyrian - Unreal Engine 5

Illyrian - Unreal Engine 5

https://www.tiktok.com/@midnight__studio/video/7624978466068286742?is_from_webapp=1&sender_device=pc&web_id=7624182720625903126

Check out my early combat playtest The core mechanic I’m experimenting with right now is a high-risk, high-reward movement system:
→ Dodge at the exact moment of impact
→ Trigger a short-range teleport (think instant blink, almost like becoming a flash of light)
→ Reappear behind or beside the enemy
→ Catch them completely off guard for a counterattack
Timing is everything. Miss it, and you eat the hit. Nail it, and combat flows like a dance—fast, reactive, and brutal.

u/No_Software_8439 — 8 hours ago
▲ 5 r/unrealengine+3 crossposts

Illyrian - Unreal Engine 5

Check out my early combat playtest The core mechanic I’m experimenting with right now is a high-risk, high-reward movement system:

→ Dodge at the exact moment of impact
→ Trigger a short-range teleport (think instant blink, almost like becoming a flash of light)
→ Reappear behind or beside the enemy
→ Catch them completely off guard for a counterattack

Timing is everything. Miss it, and you eat the hit. Nail it, and combat flows like a dance—fast, reactive, and brutal.

youtube.com
u/No_Software_8439 — 9 hours ago

Illyrian - Strike. Vanish. Reappear. Dominate.

Check out my early combat playtest The core mechanic I’m experimenting with right now is a high-risk, high-reward movement system:

→ Dodge at the exact moment of impact
→ Trigger a short-range teleport (think instant blink, almost like becoming a flash of light)
→ Reappear behind or beside the enemy
→ Catch them completely off guard for a counterattack

Timing is everything. Miss it, and you eat the hit. Nail it, and combat flows like a dance—fast, reactive, and brutal.

u/No_Software_8439 — 9 hours ago