
Illyrian - Unreal Engine 5
Check out my early combat playtest The core mechanic I’m experimenting with right now is a high-risk, high-reward movement system:
→ Dodge at the exact moment of impact
→ Trigger a short-range teleport (think instant blink, almost like becoming a flash of light)
→ Reappear behind or beside the enemy
→ Catch them completely off guard for a counterattack
Timing is everything. Miss it, and you eat the hit. Nail it, and combat flows like a dance—fast, reactive, and brutal.