u/No-Wishbone2391

▲ 18 r/TESVI

How should 3D object models be used in game?

We always hear how one of the Creation Engine's engine's biggest strengths is the management of many object models and physics.

Besides visual immersion, they've used this feature for:

Decoration, F4's junk system, object scattering during fus ro dah/explosions, pseudo environmental destruction, dislodging of soul gem turrets, dragon claws that need to be inspected, floating objects in zero G, buckets over heads, etc.

But I've always felt it could be utilised more. Other than building on the above, maybe they could add the following:

Real inventory displays in shops.

Tools to solve puzzles (moving boxes to climb over things/activate peessure plates).

Objects that perform a function when dropped (eg. Items that emit auras of different types like healing or damaging or swords that glow when enemies are around).

How would you like to see this engine feature used in TES VI?

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u/No-Wishbone2391 — 16 hours ago