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Hello everyone,
I am currently working on developing realistic environmental scenes using the High Definition Render Pipeline (HDRP) in Unity, and I would greatly appreciate insights from experienced developers and artists.
Could you please share your recommendations, workflows, or best practices for achieving high-quality, realistic environmental design in HDRP? I am particularly interested in areas such as lighting techniques, material setup, terrain detailing, asset optimization, and post-processing.
Additionally, any advice on common pitfalls to avoid or resources (tutorials, tools, or references) would be very helpful.
Thank you in advance for your guidance.