u/New-Future5644

https://reddit.com/link/1swid9h/video/yy00ssx0blxg1/player

Hi guys,

first of all I am very sorry for not reaching out for so long.
I have been very busy and a lot of things has been going on my life in the past 2 years, I wasnt really able to work on the submod.

But I wanted to reach out and give a couple of updates, its not much yet but Im working on the submod for like 5-6 hours a day atm, im trying to push this submod to an MVP as soon as possible, but I cant give any information about any release date currently.

So heres a quick reminder what the submod was all about:

Minecraft, even with the Minecolonies mod feels kinda lonely and static, everyone knows that and nothing is fixing this correctly yet. So Im working on a submod that generates autonomous Minecolonies towns, villages, citys.
Npc and player towns will be able to trade with other towns, npc to npc or player to npc.
Diplomatic options, war, peace etc...

So basically what you are seeing on the video is how the villages would spawn in the world, currently they are all kind of the same but they are keep growing and growing, everything is completely automated, but im planning to implement different tiers of towns, like city, small village with different personalities, focus and so on. Tickspeed is multiplied btw, they dont walk that fast normally.

TL;DR: Minecolonies colonies that spawn naturally, build themselves, and grow autonomously without any player interaction.

Core Features (current state)

Automatic Spawning

  • Natural worldgen (1:400 chunk chance)
  • Smart terrain detection (flat, dry land only)
  • Precision placement (550+ blueprint database, 2-block gap)
  • Zero building overlap guaranteed
  • Instant-built starting village (Town Hall, Builder, Warehouse, Deliveryman, Citizens, basic workers)

Autonomous Growth (16-Tier Priority System)

  • Emergency housing when population critical
  • Builder upgrades for efficiency
  • Core logistics first (Warehouse, Deliveryman)
  • Resource gathering (Miner, Forester, Farmer)
  • Food production (Cook, Bakery)
  • Advanced processing (Smeltery, Sawmill, Blacksmith)
  • Defense infrastructure (Guard Towers, Barracks)
  • Tavern for citizen recruitment
  • Specialization buildings (Animal husbandry, crafting, research)
  • Automatic builder recovery if lost
  • Stuck work order detection & cancellation
  • Duplicate prevention
  • Parallel upgrade evaluation

Auto-Citizen Recruitment

  • Tavern auto-hires visitors every 3 in-game days
  • Population grows organically

Infinite Auto-Supply (just for testing purposes)

  • All buildings get instant creative-mode supplies
  • Building materials, tools, food, specialty items
  • No resource bottleneck - colonies work immediately

Smart Defense

  • Multiple Guard Towers based on population
  • Barracks, Combat Academy, Archery
  • Critical buildings queue immediately (don't wait for builder)

The annoying foundation is nearly done, Im looking forward to focus on the fun stuff in the near future, but theres still some work to do. But atleast I got the core logic done with autonomous building, find places to build etc....

I will definitely keep you guys up 2 date and I will probably also create a Discord Server if you guys want.

reddit.com
u/New-Future5644 — 17 days ago