

I'm building a text-adventure where your prompt generates the entire game. Here is a test run!
I've been working solo on "Nevaven", a purely browser-based terminal game driven by dynamic narrative generation. I wanted to test how well it handles highly specific, tense situations.
Image 1: I gave it a prompt about zombies that mimic your friends' voices to trick you into opening the door.
Image 2: The engine instantly spun it into a playable scenario, assigning stats and giving me brutal choices.
Next step is perfectly syncing the dynamic background music to these tense moments. If you were playing, what kind of crazy universe/scenario would you type in first?