Hello, I'm Paul. Some time ago, I posted some screenshots of my game project "Deep Sheol". Today, I wanted to present some short gameplay.
I've been working on the game for less than a year. Initially, it was supposed to be a retro shooter with horror and sci-fi elements, but month by month, new ideas kept coming to me, and the project evolved more towards an immersive sim / survival horror.
The visual side of Deep Sheol is inspired by the first Half-Life. I wanted the game to be in a retro style, which I like very much. The player interface I created refers to the classic sci-fi vibe from the turn of the 80s and 90s in films, books, and games. The plot presents the mission of a corporate agent, Seth, who was sent to investigate an alarm triggered at a gas extraction facility.
The game is being developed in Unity 3D (the Linux version).
I also use my favorite tools: Blender (version 2.79b :D ), GIMP, VS Code, and Audacity – everything running on my trusty old Linux Mint 20.3 Cinnamon setup.
My current specs are an AMD Ryzen 7 5700X (recently upgraded from a Ryzen 5 1600 AF), 32 GB RAM, and a GTX 970.
The game demo (just like the full version when it's finished) has a native Linux build.
Deep Sheol playable Demo:
[Itch.io] https://manwithumbrella.itch.io/deep-sheol
[Steam] https://store.steampowered.com/app/3998990/Deep_Sheol/