▲ 4 r/3dsmax
Need help working out the past stage of my animation
I need this scythe blade to telescope out of the main body (off to the side of the screen, this is a test piece nearby) and I need the blade segments to follow this curve, using the path deform tool gets them completely off the line and has them turning in ways they shouldn't, what can I do to make this work the way I want it to? Im sure theres a way to do it, i just haven't figured it out.
I tried moving one of the blocks to show what im trying to get to happen. I managed to get the pieces to follow a curved line and in that set up they did exactly what I wanted them to do, but I cant seem to recreate that telescopic effect again where each segment comes out of the previous segment
u/MoistBluejay2071 — 5 days ago