u/MjGamesStudio

▲ 241 r/godot+1 crossposts

The NPCs in my game now notice you when you walk past them

I recently added a small detail where NPCs subtly turn their heads toward the player when you walk past them.

It started as a simple way to make interaction zones feel clearer, but it also made the tavern feel much more alive instead of having NPCs stand there like static mannequins.

It ended up being a bit trickier to implement than I initially expected, so I wanted to share the result.

(The game is called Table of Fates)

u/MjGamesStudio — 10 hours ago

Does this post-battle rewards screen feel readable and satisfying enough? What would you change?

Table of Fates is a roguelike deckbuilder I'm currently working on.

This is the rewards screen that appears after winning an encounter. The general structure is inspired by games like Slay the Spire, but I'm trying to make it fit the medieval tavern atmosphere of my game.

I'd especially love feedback on:

  • readability
  • pacing / flow of the rewards selection
  • whether anything feels visually cluttered or unintuitive

Any suggestions on what would make it better are really appreciated.

u/MjGamesStudio — 6 days ago