Thank you ED for transitioning the .EDM plugins to Blender!
Something that's probably slid under the radar for the vast majority of DCS players is ED's evolution of their proprietary 3d modelling plugin that converts 3d model files into the DCS-required file type. Previously, this plugin was exlusiviely for 3ds MAX, a professional modelling software that requires a very expensive annual subscription to run. However, they've since moved to the free and beloved Blender in recent years. Today's Weekly Update features their latest version, now availible on GitGub
I can't stress what a big deal this is to modders. For some frame of reference, a 3ds Max subscription is $300 annually, which at this point has probably cost me about $1k since I returned to the A-4 project. Perhaps this is also interesting to some, but I think I've personally invested about $2k into this project over the years and a big chunk of it was simply to have access to the model in its native format.
I know ED gets a lot of criticism for things, so I think it's worth giving them kudos for this big change. Was glad to cancel my annual 3ds renewal about a week ago, lots more money availible for other A-4 dev work :)