u/Medical_Rice98

The story of our game tackles a very deep philosophical question. And it has to do with the possessive love, versus sacrificial love.

I can *Love* someone but not be willing to die for them. I can *Love* someone AND be willing to die for them.

Our story approaches a 3rd- I can *Love* someone so much that I would die *with* them. (The Romeo and Juliet Paradox).

So, where does Greed play into this?

Herein lies the theme…

“Would it not be selfish to throw away your gift of life to chase what you believe to be the *only thing that matters to you*.”

In short, This tackles the morality of suicide and gives equal weight to each perspective because “surely the deep love and grief at the loss of a child has nothing to do with greed?”

Then you enter his subsequent choices into the equation… and it all comes together.

Beautiful and Tragic.

The game itself is about how he deals with the consequences of this decision.

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u/Medical_Rice98 — 10 days ago

Wander “Wander”ed into the forbidden lands the way he did through the narrow passages and wetlands to the entrance of what seems to be a temple but subverts expectations as it reveals itself to be a gate… he was seeking this entrance. The Ueda used this dramatic effect to ease us into the world in an absolutely breathtaking manner.

What other artistic “Breathtaking” “reveal” could Ueda possibly have employed to convey this same feeling, but in a different fashion. While maintaining the “realistic” with a touch of magic atmosphere.

In this thought experiment, assume Mono isn’t in the picture. Just Wander and his sword.

Some idea’s I have are such that maybe he could have drifted in on calm waters at the beach.
Or maybe he is placed at/on the alter at the shrine, gently floated in while asleep.

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u/Medical_Rice98 — 13 days ago
▲ 67 r/aprisonforkings+1 crossposts

To give some inside information- Nomad will be consulting on aspects of the game related to exploration. To include secrets, hidden area’s, general layout, pacing and feedback. And most excitingly- Nomad’s Treasure, Treasure that Nomad will hide and periodically move around as development continues post launch of the demo. Players who seek this treasure will have to follow clues in the landscape that point toward the treasure.

u/Medical_Rice98 — 16 days ago

**Major post processing overhaul**

I wanted to allude to the hyper gloominess of SOTC’s ps2 version so I bumped up the gloom

Downloaded a CRT screen dirt mask that resembles an old Sony CRT to give off a real nostalgic and liminal feel. Very slight.

Added soft lense flaring that compliments the gloom

Fixed exposure

Added some gentle warmth and pulled back a touch on saturation to give an organic hue.

Gentle and seemingly nonexistent chromatic aberration to give a soft but natural antialiasing.

Added a very gentle RGB distortion film grain to contribute to the liminal nostalgic tones.

u/Medical_Rice98 — 28 days ago