Hi all I am losing my mind here. In SteamVR my playspace is really screwy. The chaperone bounds are offset, which in and of itself isnt that big a deal but the playspace itself (starting with the gray rectangle and going upward) is not only offset but literally higher than my ceiling. Ovras 'fix floor' did not fix, it just put the center marker on the floor and the grid where it should be but didnt move the playspace floor and gray rectangle down. Same with fpsvr's floor fix tool. I have even gone so far as to delete all settings from both of those overlay apps, disable them, delete the chaperone config file from steams config folder and reran room setup, every single time same thing. Is there something i am missing here? Ive been steam vr and vive ecosystem hmds for nearly 10 years now ive never ever had anything like this happen before, at least not to this extent/that redoing room setup couldnt fix.
EDIT: seems to have something to do with the steamvr beta that rolled out this evening. went back to normal stable one and the issues fixed.