u/Mammoth-Occasion-872

guys how do you keep making quality selection images for smash bros characters? (image unrelated)

guys how do you keep making quality selection images for smash bros characters? (image unrelated)

so basically i keep seeing people with their own tierlists to see who they want for a new smash bros game, and i want to make one, but the problem is, the one i have which is just the blank version is very low quality and canva editing sucks ass cheeks so could you all help me please?

u/Mammoth-Occasion-872 — 21 hours ago

Me the moment Infinite tells me he is holding Pit my baby boy hostage:

(yes in this insane canon, i can somehow unlock spartan rage but i don't know it yet but the moment infinite tells me he's holding pit hostage, I'm activating it in a fit of literal spartan rage)

u/Mammoth-Occasion-872 — 5 days ago

i was thinking on who should be the next donkey Kong rep for a new smash bros game which was confusing at first... then it hit me- *gets hit by blue falcon*-OW!

anyways, funky Kong could be a pretty good pick and would be fun for a new donkey Kong rep with one of his gimmicks being the surfboard.

Funky Kong's surfboard could be a great tool for recovering back to the stage or using it as a way to not get hurt with lava if you're in a spirit challenge which makes the floor lava with him jumping with the surfboard if he's on deadly territory to get to enemies or incase someone made a custom stage where the floor is lava and it also will allow him to surf on stages with water instead of having to swim like others and drown.

i can imagine funky Kong having a third jump which allows him to use the surfboard mid air to slowly helicopter glide with it to get back to stage but can't hop out of it unless he uses either one of his specials.. oh right the specials!

his neutral special would be him using his surfboard to surf around the stage, with the player having to make sure he doesn't tip over one side more then the other or the move ends, pretty good recovery tool for getting back to the ledge in time although the longer you're in the move, the harder it gets to keep funky Kong from tipping over 1 side more then the other side, and fun fact: my idea for a funky Kong moveset has him USE THE ICE KING FROM TROPICAL FREEZE'S HORN to make small waves from nature to help him use his neutral special in areas without water which is... about 90% of them.

His down special would be the Boot Bazooka from donkey Kong 64 when Funky Kong was a soldier, which would be his version of wario being able to have his original outfit as a alt outfit since wario uses his biker outfit for his base outfit except the soldier outfit of funky kong is the second alt of funky kong's costumes... anyways back to the move!

so How the boot bazooka would work is essentially like F.L.U.D.D for Mario and and donkey kong's giant punch, where funky kong would stand in place, charging it up before getting out of animation, which alerts the player that funky kong's boot bazooka is fully charged, when you do down special again after fully charging it funky kong fires the bazooka, with the boot flying from being fired and anybody hit with it for 30% damage and has moderately high knock back, which could kill anyone above 50% al though it is easy to dodge if the Player of funky kong is a bit trigger happy that they wouldn't be trusted with James bond's Explosive pen or you play a small character and crouch... or use snake and crouch (WHEN YOU CAN'T EVEN SAY,MY NAME!) although you could also use inkling to dodge, but when there's crouchers, use the aerial variant which is weaker then the grounded variant but can be used without charging, and can spike enemies with a falling boot... and oh yeah it can also give funky kong a bit of air time from the bazooka boosting him in the air.

Funky Kong's up special would be him using his surfboard to fly up in the air to keep him airborne although it's best to save it until you get near the stage if you got knocked off it, and it would move in a similar flight to Link and DK's up special (air time variant) although in a lower angle but still useful for comboing enemies in the air.

Funky kong's side special would be him using the horn to surf but this time pull a surfboard spin, which does good damage but the knockback is kinda useless unless the enemy is at high percentages, where this move could be a perfect way to K.O opponents and this move can be comboed into if you're using the neutral special and then use side special, which does moderate knockback, the perfect move, although it is a bit slow but not very slow.

and finally the final smash for this concept moveset before working on the smash attacks, aerials and neutral attacks is where he pulls out the Ice King's horn and play into it, summoning a track where rambi leads a horde of animals at the enemies, if any enemies get hit (with a max of 3), a cutscene plays where the horde tramples the enemies with rambi appearing and he proceeds to use his head to send said enemies flying in the air with Funky kong at the back who was playing the horn taking notices and with a smile on his face and a glimmer in his eye/shades, he lunges forward delivering a heavy punch which finishes the cutscene and sends the enemies flying which does 40%, although if you use it on enemies, where after Funky kong delivers the heavy punch, a minigame similar to the boss fight ending parts of donkey kong country returns and tropical freeze plays, where the player has to spam X alot of times just like in DKCR and DKCTF and once the combo ends, he does one final punch which sends the enemy or enemies flying into the background and a star appears after they get to a far away distance, and then the cutscene ends with the instakill explosion.

anyways that's my idea for the specials of Funky kong, but now I'm gonna think of grab/throws, neutral jabs and tilts, smash attacks and aerials for a concept funky kong moveset concept, and oh yeah i need to also label the stats.

so that's all folks, bye!

u/Mammoth-Occasion-872 — 13 days ago

Despite what the G1 Blog said... i don't think gru isn't gonna win.

Megamind just has way too many options, it's implied that minion is the Megamind Gru is fighting in the sneak peek due to the disguise watch, the brainbots don't have any counters against them besides loud sounds and Gus, The syringe gun that Megamind used to give Tighten his powers (and then depower him), and the death ray probably being the best win con for Megamind...

i just got one thing to say despite all of this and the BS that Megamind can pull at gru during the fight where we devoted our time to gru...

Why universe hate me?

u/Mammoth-Occasion-872 — 14 days ago