r/SmashBrosUltimate

Surviving The Light
🔥 Hot ▲ 129 r/SmashBrosUltimate

Surviving The Light

We're back at that moment. Galeem is about to wipe everyone out. We got to see so many beloved characters do what they could in response to what seemed like an inescapable threat.

But now in this alternate reality, the character you've wanted the most to be in Smash is there too.

What would they do to survive the light?

u/Deathmaker1336 — 17 hours ago
🔥 Hot ▲ 180 r/smashbros+1 crossposts

Fun Challenge: 10 stock a level 9 CPU!

This was stupidly hard despite being falco vs DK. The lvl 9 CPUs will randomly make some bs frame perfect reads like once a stock and the damage builds up lol. But it is pretty fun to do. If y’all are able to do this you should totally send me your clips!!

u/_DrLambChop_ — 21 hours ago

What's a moment that made you go "THAT ACTUALLY HIT?!"

(The second pic I actually thrust uppercutted through a FIRE HYDRANT.)

u/zackuattack — 18 hours ago

Stick Sensitivity is a flaw, largely overlooked by the community. And, I know how it should be handled in the next game.

In the control options there is a setting called Stick Sensitivity. This name is does not a good job conveying what the setting actually does. To explain Stick Sensitivity I first need to explain how the game decides between if a tilt-attack, smash-attack, or dash-attack is performed.

There is a frame threshold for smash attacks. By default it is 4 frames for up & down smashes, and 6 for forward smashes. It doesn't matter how gently you press the stick, if you press the attack button before the threshold is up you get a smash-attack. Tilting the stick vs smacking it against the edge of it's range only determines if you walk or dash, and by extension whether you get a tilt-attack, or a dash-attack when pressing the attack button after the f-smash threshold.

The only thing stick sensitivity does is reduce the thresholds by 1 frame if set to low, or increase the thresholds by 1 frame if set to high. That's it.

To improve with utility and clarity of this setting, I suggest renaming it to attack balance. And renaming it's options from Low, Normal, and High to Easy Tilt Attacks, Balanced Attacks, and Easy Smash Attacks. Along with adding 2 new options Tilt Attacks Only, and Smash Attacks Only. Both of the new settings would use the default threshold for determine dash-attacks, but otherwise will only produce a tilt or smash-attack respectively when the attack button is pressed.

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u/Mr_Phoenix_E — 15 hours ago

Calling all ness mains to try to solve this mystery of mine

I dont have a ss or a recording of this so above is an artist representation. I was the ness (red), and the opponent was the marth(blue)

we were playing on normal/small (i dont remember) battlefeild, and it was a last stock situation where anything would kill. the oppnt was on the left platform and i tried read the fast fall donw on to the stage by rocketing under the platform. little did i know, somehow although i was on the ground, the rocket sent me diagonally and hit the marth through the platform, taking the stock and winning the game.

i just wanna know how this is posible, and how i can recreate this event again. thank you to anyone who responds.

u/fruit_8 — 20 hours ago
Week