




5 roles I made, and the idea for a player "player doesn't wake up (except for madness)" mechanic
I'm a bit new so I don't know if these are even original ideas, but if they are I would love to get your input, from what I've seen the community is really good at balancing stuff.
edit: thank you for all the feedback, I updated and put them on klutzbanana.
Bladdermouth: First night you know what player you'll snitch, once per game at night*: you and all evil players learn that players role.
Medium: Each night*, choose 2 players: if any are evil a dead player wakes up. There is an evil player that registers as good to you.
Nightmare: each night*, choose a player: they die, their neighbors don't wake up for their own abilities tonight.
Time eater (replace soul eaters function to stop stall): each night*, if nobody died throughout this whole day and night: kill someone and announce you're in game.
Quirky twin: you are mad that you are the quirky twin, another townsfolk is also mad that they are the quirky twin, or else both of you and another townsfolk will get poisoned.