u/M0J0Games

What if Subnautica, Lethal Company, and Among Us had a baby? I’m solo-developing this co-op underwater horror in Unreal Engine. Would you play it?

Hi everyone!

I’ve always been obsessed with the terrifying beauty of the deep ocean, but I felt like I wanted more tension and social drama in the genre. So, for the past 3months, I’ve been solo-developing this project in Unreal Engine.

The Premise:
You are part of a 3-5 player crew sent to a mysterious alien ocean planet. Your mission is to dive into the abyss, study the bizarre (and often deadly) local fauna, and retrieve ancient alien artifacts.

The Twist:
It’s an extraction-style loop, but with a heavy dose of paranoia. There’s a high chance of a traitor among your crew. You’ll have to balance completing your objectives, surviving the monsters outside, and figuring out if you can actually trust the person holding the flashlight behind you.

I’m aiming for that "Lethal Company" chaos mixed with "Subnautica" atmosphere and "Among Us" levels of betrayal.

I’d love to hear your thoughts!

  • What’s your biggest fear when it comes to deep-sea horror?
  • Would you prefer the traitor mechanic to be a constant threat or an optional game mode?

I'm just starting this devlog journey, so if you're interested, stay tuned for more updates! 🌊🦑

Music used in this clip: Metallic Blood by I Was There

u/M0J0Games — 3 hours ago
▲ 12 r/u_M0J0Games+4 crossposts

What if Subnautica, Lethal Company, and Among Us had a baby? I’m solo-developing this co-op underwater horror in Unreal Engine. Would you play it?

Hi everyone!

I’ve always been obsessed with the terrifying beauty of the deep ocean, but I felt like I wanted more tension and social drama in the genre. So, for the past 3months, I’ve been solo-developing this project in Unreal Engine.

The Premise:
You are part of a 3-5 player crew sent to a mysterious alien ocean planet. Your mission is to dive into the abyss, study the bizarre (and often deadly) local fauna, and retrieve ancient alien artifacts.

The Twist:
It’s an extraction-style loop, but with a heavy dose of paranoia. There’s a high chance of a traitor among your crew. You’ll have to balance completing your objectives, surviving the monsters outside, and figuring out if you can actually trust the person holding the flashlight behind you.

I’m aiming for that "Lethal Company" chaos mixed with "Subnautica" atmosphere and "Among Us" levels of betrayal.

I’d love to hear your thoughts!

  • What’s your biggest fear when it comes to deep-sea horror?
  • Would you prefer the traitor mechanic to be a constant threat or an optional game mode?

I'm just starting this devlog journey, so if you're interested, stay tuned for more updates! 🌊🦑

Music used in this clip: Metallic Blood by I Was There

u/M0J0Games — 9 hours ago