I finally launched my first steam game after 9 months of development
So after facing delays so many times I never thought I'd actually reach this point lol. Once I launched it I could finally sleep.
I dare say, still not as bad as my FYP.
But now I've graduated from the uncertainty of completion to uncertainty of sales :)
It is reminding me of Souls movie, where he doesn't feel very different after landing a winner gig. But tbh it does feel like a huge weight off my mind.
So here's me, trying to not get lost in time. I took one day, after launch to get myself back on feet, clean up, had a cake for celebration too. Then I started making the marketing materials (because well.. I was not able to market up the time before launch) so here I'm doing that today 😅
I've noted what next things to work on - within this game, and other stuff, and I am quite anxious to dive back into development. Let's see how it goes ✌
What were your first launches like?