Too much difference between bloom difference
Losing a gun fight due to the difference in input bloom spread on the same gun is extremely unsatisfying.
Its starting to get a point where it feels like too many business decisions are effecting the core mechanics of the game.
Let’s be honest we all know why we don’t have legacy based server browser, and now even core gameplay is being nudge to ensure a certain control system has more advantages than the other.
Bloom control with guns on MnK requires more work to function well. So it’s an additional added time to kill penalty for essentially the same mechanical skill aka holding down the trigger on both controller and the mouse.
I can understand lower vertical recoil being higher on mouse and keyboard but does that control scheme also have to suffer from an added increase in bloom spread, its not like I can adjust my aim for the rng.
With most guns killing in 4 body shots, a mnk has to either mix a head shot in to kill or rest bloom through burst or just keep shooting and hoping for the kill. The same issue isn’t suffered on controllers, not only do they gain extra stickiness but their bloom is more manageable up to 5-6 shots burst. So effectively in a skilled match up, a mnk user has to either push all attachments to bloom reduction and almost nothing in the recoil reduction which is already much higher by default.
Its one thing to equalizing the controls it’s another thing to just give a huge advantage to a certain playerbase to keep them from losing interest in the game.
At this point I’m convinced that this company in order to “display” growth in the console market is willing to kill off a chunk of its pc audience. I am so glad more AA studios are entering the all out warfare pc market.
Before the 12 yr old start bitching about pc users using controller, that wouldn’t be an issue if they completely removed these “extra” advantages on a controller. PC controllers user existed and played with just aim assist just fine.