u/Limp_Light_4144

Wibto - Real-world territory conquest game

Wibto - Real-world territory conquest game

I’m testing a mobile game called Wibto.

It turns real-world movement into a competitive map system. Your GPS path creates territory, and other users can take it back by moving through the same areas.

It’s not a fitness tracker. Movement is just how you interact with the game world. The focus is on territory control, competition, and real-world social gameplay.

Early users tend to engage with it during normal daily routines like walking or commuting rather than dedicated sessions.

I only have one screenshot right now, but it shows the core mechanic.

Looking for feedback on gameplay feel and whether the concept is interesting outside of early curiosity.

testflight.apple.com
u/Limp_Light_4144 — 2 days ago

Built a territory-conquest game where your movement turns into real map control, looking for feedback

I’ve been working on a small experiment called Wibto.

It turns real-world movement (GPS path) into territory on a map. Others can take it back by moving through the same area.

It’s not a fitness app, more like a competitive real-world territory game.

Early users seem to play it passively during normal life, commuting, walking, not as a workout.

Curious if this concept makes sense as a game mechanic or just novelty.

https://apps.apple.com/tr/app/wibto/id6753147272

u/Limp_Light_4144 — 2 days ago

What would be the best growth channel for a real-world territory-conquest game

I built a mobile game called Wibto.

It turns real-world movement into a competitive territory system on a map. Users can claim and lose areas based on where they move in daily life.

It’s not a fitness app. The core loop is competition, territory control, and social ranking.

I’m trying to understand what acquisition channels would actually work for something like this, since it’s a network-effect driven, location-based game.

reddit.com
u/Limp_Light_4144 — 2 days ago

Built a territory-conquest running app. I need more players to make it real

I built Wibto. You run outside, your GPS path claims real map territory. Others can steal it back.

The catch: it gets way more fun with more players. Right now the map is mostly empty.

The beauty of it: you don't even have to "go for a run." Just open the app when you're walking to work, heading to the store, anywhere. Territory comes to you.

Just don't forget to check back. Someone might be taking your streets right now.

First week: 50+ users. That alone got me excited. Would love to see you on the map.

Also just updated the UI. What do you think of the new design?

App Store link: https://apps.apple.com/tr/app/wibto/id6753147272

i.redd.it
u/Limp_Light_4144 — 3 days ago
▲ 30 r/territorial_io+9 crossposts

Built a territory-conquest running app. I need more players to make it real

I built Wibto. You run outside, your GPS path claims real map territory. Others can steal it back.

The catch: it gets way more fun with more players. Right now the map is mostly empty.

The beauty of it: you don't even have to "go for a run." Just open the app when you're walking to work, heading to the store, anywhere. Territory comes to you.

Just don't forget to check back. Someone might be taking your streets right now.

First week: 50+ users. That alone got me excited. Would love to see you on the map.

Also just updated the UI. What do you think of the new design?

App Store link: https://apps.apple.com/tr/app/wibto/id6753147272

u/Limp_Light_4144 — 1 day ago
▲ 3 r/design_critiques+5 crossposts

Launched my app and user feedback already pushed me to rebrand: new name and logo incoming

Shipped Wibto to the App Store this week. Territory-conquest running app. You run outside, claim real map zones, compete with others in your city.

Within the first few days the feedback was clear: the name and logo don't match the energy of the app.

So I'm changing both in the next update.

New name: Wibto -> Runita

Switched the logo that feels more aggressive and competitive.

What do you think? Do Runita and new logo land right for a territory-conquest running game, or does it still feel too soft?

App Store link in comments.

u/Limp_Light_4144 — 4 days ago

iOS’ta çıkardığım uygulamayı ilk 50 kullanıcıdan sonra nasıl büyütebilirim?

Yeni çıkardığım iOS uygulamamı şu ana kadar yaklaşık 50 kişi indirdi. Tamamen organik şekilde geldi, çoğu Reddit üzerinden. Şimdi bunu nasıl büyütebileceğimi anlamaya çalışıyorum. Daha önce uygulamasını 500-1000+ kullanıcıya ulaştırmış olanlar varsa. En çok hangi kanallar işe yaradı?
ASO, Reddit, TikTok, influencer, community building vs. neler denediniz?

Özellikle başlangıç aşamasında gerçekten fark yaratan şey ne oldu merak ediyorum.

reddit.com
u/Limp_Light_4144 — 6 days ago

Just launched Wibto, a territory-conquest running app. You run outside, claim real map zones, compete with others in your city.

First 2 days: 50+ users, all organic from Reddit.

Now trying to figure out the next channels. App Store Optimization is on my list but early days. No budget for paid ads yet.

For those who've grown iOS apps past 500-1000 downloads — what actually worked? ASO, communities, influencers, something else?

https://preview.redd.it/6d0w88helszg1.png?width=1960&format=png&auto=webp&s=b530e77b7074d904c59bed297962f51b9ec4dc38

reddit.com
u/Limp_Light_4144 — 6 days ago
▲ 285 r/iOSAppsMarketing+1 crossposts

I'm not a runner. Never have been.

I tried every running app. Strava, Nike Run, all of them. I'd open it, log a run, stare at a number, close it. Zero motivation.

The problem wasn't the running. It was that nothing was at stake.

So I built Wibto. You run outside, your GPS path claims real map territory. Your neighborhood becomes yours. Until someone else runs through it and takes it back.

Suddenly I had a reason to go outside — my territory was being stolen.

Took months of nights and weekends. Just shipped it to the App Store this week.

No idea if anyone else will care about it the way I do. But it got me running, so at least it worked for one person.

u/Limp_Light_4144 — 5 days ago
▲ 12 r/ShowMeYourSaaS+3 crossposts

Hey r/ShowMeYourSaaS. I'm a solo developer. I built Wibto because every running app I tried felt like a chore tracker — log miles, see stats, close app. I wanted something that made me want to run, not just record it.

So I built a territory-conquest game on top of real maps.

The concept: You go outside and run. Your GPS path claims map zones as yours. Other runners in your city can steal your territory. The city becomes a live battlefield.

What's in the app:

  • Real-time territory claiming via GPS
  • Leaderboards — local and global
  • Run history with your conquered zones
  • Conquest streaks and stats

Built solo with SwiftUI + Firebase + Mapbox.

The hardest part wasn't the tech — it was designing the conquest mechanics so that a casual 2km jog still feels meaningful, while serious runners have something to chase. Cold start problem is real too: the experience gets better with more players, and right now there aren't many.

Just went live on the App Store. Would love honest feedback — does the concept make you want to download it, or does it feel like a gimmick?

u/Limp_Light_4144 — 6 days ago

Uzun süredir boş vakitlerde üzerinde çalıştığım uygulamayı sonunda yayınladım. Çok heyecanlıyım açıkçası.

SwiftUI + Firebase + Mapbox kullandım. Mapbox kısmı özellikle zorladı, daha önce hiç kullanmamıştım. Hatalar, geri dönüşler derken bayağı vakit aldı ama sonunda çalıştı.

Solo proje, ekip yok. Bakalım nasıl gidecek.

Merak edenler DM atabilir, linki gönderebilirim.

https://reddit.com/link/1t4n3mq/video/tsib58o2yczg1/player

reddit.com
u/Limp_Light_4144 — 8 days ago
▲ 9 r/SwiftUI+1 crossposts

After months of solo development, Wibto just went live on the App Store. It's a GPS-based territory conquest app — you run outside, your path claims real map zones, other users can steal them.

Wanted to share some technical challenges I ran into in case anyone finds it useful:

Mapbox + SwiftUI
Mapbox's SDK is UIKit-native. Wrapping it in UIViewRepresentable was straightforward, but keeping the map state in sync with SwiftUI's reactive model took some iteration.

Real-time territory rendering
Territories are polygon overlays on the map. With many users, rendering performance became a concern — ended up batching Firestore listeners and updating overlays incrementally rather than re-rendering the full layer.

GPS accuracy for conquest
Raw CLLocationManager data is noisy. Had to implement a smoothing layer so short pauses or GPS drift didn't accidentally claim territory in the wrong direction.

Stack: SwiftUI + Combine, Firebase Firestore, Mapbox Maps SDK, Google Sign-In

Just launched, zero users except me. Happy to go deep on any of the technical decisions if anyone's curious.

reddit.com
u/Limp_Light_4144 — 8 days ago

Today's a milestone: Wibto is live on iOS.

What it is: A running app where you conquer real map territory by running through it. Think Pokémon GO meets a city-wide race.

What building it looked like:

  • Started with a basic GPS tracker
  • Added territory grid logic (harder than expected)
  • Rebuilt the conquest engine twice

https://reddit.com/link/1t3t20h/video/t7g9qfrcg6zg1/player

  • Designed for both solo and competitive play
  • Shipped solo, no team, no funding

Stack: SwiftUI + Firebase + Mapbox

What's next: Real users. Real feedback. Iterating in public.
https://apps.apple.com/tr/app/wibto/id6753147272

If you've ever shipped a location-based app, I'd love to know how you handled early retention — the experience is better with more players, which is a classic cold-start problem

reddit.com
u/Limp_Light_4144 — 9 days ago