u/LegendaryNeurotoxin

This has nothing to do with anything after 2024, let's keep the conversation to that era. We all know the game changed dramatically from A1 to A2, particularly because of the engine upgrade from Unreal 4 to 5. Here's what I'm still confused about:

  1. Why did the style and systems change so much, since A1 already had such a great reception?

  2. What work made it over from A1 to A2? Systems, assets, features, netcode, etc. No need to divulge anything confidential, but at least knowing maybe a rough % of what made it from A1 to A2 would be nice.

  3. How did RTO improve productivity? Likewise, how did RTO harm productivity (like staff departing, increased operational costs, etc)?

  4. With perfect hindsight, what would you have done differently between A1 and A2 to ensure better results later on?

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u/LegendaryNeurotoxin — 11 days ago