Honestly I need you help as a game dev or publisher's
HONESTLY I REALLY NEED HELP IF YOU ARE A GAME DEVELOPER OR PUBLISHER'S
🎮 I Built A Multiplayer Game & Pitched It To Publishers. Here's What Happened.
Hey everyone! 👋
So I've been working on a multiplayer tank game for the past few months, and last month I decided to take the leap and pitch it to major publishers. Thought I'd share my journey...
🎬 The Game
Tank Arena - A real-time multiplayer tank battle game where 2-8 players compete in fast 3-5 minute matches.
It's already live on CrazyGames with:
⭐ 8.4/10 rating
👥 500+ players who've tested it
🔗 Zero pay-to-win gameplay
📧 What I Did
Sent professional pitches to 32 major publishers:
CrazyLabs
Voodoo
Supersonic
Rollic
Lion Studios
And 27 others...
📬 What Happened
THE GOOD: 🎉
✅ Lion Studios replied within 24 hours!
"We're interested! Expect detailed feedback within 72 hours."
Still waiting on their full response, but this felt like a WIN.
THE CHALLENGING: 😅
❌ Some rejected saying it doesn't fit their "casual/hyper-casual" trend
⏳ Most others still reviewing (2-4 weeks is normal)
💡 What I Learned
This taught me:
Professional outreach actually works
Genre alignment matters (publishers have specific preferences)
Rejection isn't failure - it's feedback
While waiting, I'm building my NEXT game with better market fit
🚀 What's Next?
Building "Save The Dude!" - A match-3 puzzle game that better fits current publisher trends.
Because the lesson here? Don't put all eggs in one basket. Build, submit, learn, repeat.
❓ For Publishers & Devs
If you're interested in Tank Arena: 📧 Reach out: DevSunil8949@gmail.com
If you're a game dev: What was your publisher pitch experience? Drop a comment! 👇
- Sunil Yadav
Indie Game Developer | Wingcore Studio
Jaipur, India 🇮🇳
#GameDevelopment #IndieGames #Multiplayer #GamePublishing #TankArena #GameDev