u/Lazy-Negotiation2037

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▲ 337 r/victoria3

Losing control of your capital should not simply reduce war support in a flat and predictable way. Instead, it should trigger political consequences depending on the country’s internal situation. For example, if the intelligentsia is powerful, the fall of the capital could trigger events such as the collapse of the government, the proclamation of a republic, constitutional reform, or the exile of the king. In a more conservative or monarchist country, it could instead lead to emergency powers, royalist resistance, or a nationalist rally-around-the-flag effect. This would make the mechanic much more dynamic. The burning of Washington, D.C. during the War of 1812 is a good example: the loss of the capital did not make the United States collapse. In some cases, such events can increase national unity, anger, and the desire for revenge. The same logic could apply to revanchism. France after losing Alsace-Lorraine did not simply accept defeat; the loss helped fuel nationalism and future revanchist sentiment. Cultural fervor, nationalism, and pan-nationalism should make occupation of homeland-culture regions more painful for the attacker. Right now, Victoria 3 feels too weak in this area. For a game that has been out for three years, the events still feel very repetitive. Capital occupation, revanchism, and nationalism should have deeper event chains instead of always producing the same simple outcome.

u/Lazy-Negotiation2037 — 7 days ago