u/LastoftheEra

Dungeon Master seeking help/advice.

So I’m a dungeon master for and I’m currently trying to develop a dungeon but I’ve hit a snag, I know the general premise and design of the dungeon but as far as the puzzles/encounters Ive been brewing for a while and like to here what other players/DM’s have to say.

Here’s the premise, the players are set to steal a priceless relic from a long dead mage, but this mage loved magic and was careful to leave his treasure well guarded. The dungeon is 10 floors of a tower, with the first floor being a standard room and the top floor being where the treasure is. They must go through the dungeon and cannot fly and enter from above. They must go middle 8 floors are all themed around the eight schools of magic

Necromancy

Divination (this room is already done)

Illusion

Enchantment

Evocation

Abjuration

Transmutation

Conjuration

I’d like to keep a mix of puzzles and monsters so things don’t get stale and the rooms can be done in any order. I’m just pouring over the Monster Manual and Player’s Handbook at the moment trying to come up with interesting ideas but I’d love to hear what you guys think.

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u/LastoftheEra — 1 day ago