u/Laserhonedge

Hi all, I hadn't seen this mentioned anywhere else yet, but I found that the reinforcement bonuses seem to follow unique rolls per type of roll and per slot.

An example of this is having a weapon that rolls attack/attack/affinity/affinity/attack is doing something like checking

  • value for an attack roll in slot 1
  • value for an attack roll in slot 2
  • value for an affinity roll in slot 3

and so on.

Why the distinction matters is that it lets rerolling go a little farther than just finding the types you want then rolling until it finally hits max. You can roll all your mats in the same save scummy way, noting rolls that have the types you want, then on reroll pick out each of those as "checkpoints", then reroll for values on each one.

This wastes a little more time rerolling (which led me to set up a macro in steam), but lets you explore more of the rolls possible with a limited amount of materials.

An example that I just completed was with 2540 oricalcite, I rolled the reset all the way through and found desirable type rolls at 62, 85, and 93. I reset, rolled resets to 62, then finished out the supply while only rerolling values and got nothing. I did the same for the 85 breakpoint failed again, then after resetting and reaching the 93 type roll, I got a perfect roll for the values before the end of supply

Not perfectly convenient since it requires "wasted" rerolls getting back to the checkpoints (and a desire to reroll perfection vs mod, which says something about sanity), but I found farming oricalcite to take much longer relatively speaking and if someone is already rerolling in spreadsheets for the set/group skills, this is just a little more of the same.

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u/Laserhonedge — 13 days ago