u/KuntaiGames

Hi everyone!

I’m a solo developer working on Blue Dynasty: Town Defense, a game that combines strategic town building with fast-paced combat. I’ve reached a point where I need your help to polish the gameplay and squash some bugs!

What is Blue Dynasty?

It’s a "Town Defense" game where you aren't just a spectator. You manually control your hero, lead your squads, and defend your town against relentless waves of enemies.

I’m looking for your honest feedback on:

  • Combat Balance: Specifically, how does it feel to fight enemy archers? Can you dodge effectively?
  • Animation Polish: Are you seeing any glitches or "weird" movements during walking, attacking, or death?
  • UX/UI: Is the inventory system clear? Can you find the "Restart Day" button when things go wrong?
  • Technical Performance: Are there any lags during large waves!

I am looking for the first 20 dedicated playtesters to join our community and help polish the core mechanics.

The first 20 people to join our Discord will receive a Private Playtest Key. I want to work closely with a small group to ensure the combat, UI, and performance are solid before the next major update.

Discord Link : [Blue Dynasty:Town Defense]

Steam Link : [Blue Dynasty:Town Defense]

I’m a solo dev, so every piece of feedback is a huge help. I’m not looking for a formal commitment just jump in, have fun, and let me know what you think!

I'll be around to answer any questions in the comments. Thanks for supporting indie games!

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  • Game Title: Blue Dynasty:Town Defense
  • Playable Link: (Blue Dynasty:Town Defense Demo)
  • Platform: (Steam)
  • Description: (Blue Dynasty is a blend of strategic roguelike defense with ARPG elements. You’ll need to balance resource gathering and base building while constantly preparing for the next wave of enemies. Think of it as a mix between the fast-paced action of Diablo and the strategic depth of Thronefall.)
  • Free to Play Status: [Demo]
  • Involvement: (Solo Developer)
u/KuntaiGames — 9 days ago