
Game Title: Dead Angle
Playable Link: https://sebastiendesalle.itch.io/dead-angle
Platform: Web / Browser
Description: Dead Angle is a project developed for a 2nd-year Computer Science UX-Design course in Belgium. The game is designed as a focused study on user interaction and interface flow within a browser-based environment. As the developer, my priority was not deep mechanical complexity, but rather creating a seamless experience where the user understands the objectives and navigation without external instructions.
The game is a single-file HTML build, ensuring zero friction for the player—no downloads or installations are necessary. I am targeting regular gamers to see if the UI layout and game-feel align with modern gaming standards. The feedback gathered will be used to generate quantitative data for my final report, specifically measuring how intuitive the flow is from start to finish. If you enjoy testing prototypes and want to help a student refine a user interface, this 5-minute playtest is for you!
Free to Play Status: [X] Free to play
Involvement: 2 classmates and I are the developers of this project. Claude code and I handled the programming, styling and implementation decisions were made by our group with feedback from paper prototypes and a powerpoint implementation.