Displacement error in map
I'm trying to create a 3d skybox with displacements, and i keep getting this error in the compile log whenever i try to compile. I've tried remaking the displacement 2 times but it still doesn't work.
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Running command:
cd "D:\SteamLibrary\steamapps\common\source sdk base 2013 singleplayer\bin"
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Running command:
"D:\SteamLibrary\steamapps\common\source sdk base 2013 singleplayer\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\collection" "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2\maps\houseraid.vmf"
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Valve Software - vbsp.exe (Jul 20 2021)
12 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\collection\materials
Loading D:\SteamLibrary\steamapps\common\Half-Life 2\hl2\maps\houseraid.vmf
Map revision 56
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\collection\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\SteamLibrary\steamapps\common\Half-Life 2\hl2\maps\houseraid.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 17 has bad geometry near -156.50 952.00 -518.86
Can't compile displacement physics, exiting. Texture is NATURE/FOREST_GRASS_01
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Command failed with return code 0x1!
** Screenshot the WHOLE window when showing this compile log
** Or upload the .log file generated beside your VMF
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