u/KLIKBARK

▲ 1 r/hammer

Displacement error in map

I'm trying to create a 3d skybox with displacements, and i keep getting this error in the compile log whenever i try to compile. I've tried remaking the displacement 2 times but it still doesn't work.

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Running command:

cd "D:\SteamLibrary\steamapps\common\source sdk base 2013 singleplayer\bin"

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Running command:

"D:\SteamLibrary\steamapps\common\source sdk base 2013 singleplayer\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\collection" "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2\maps\houseraid.vmf"

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Valve Software - vbsp.exe (Jul 20 2021)

12 threads

materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\collection\materials

Loading D:\SteamLibrary\steamapps\common\Half-Life 2\hl2\maps\houseraid.vmf

Map revision 56

Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sourcemods\collection\gameinfo.txt

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing D:\SteamLibrary\steamapps\common\Half-Life 2\hl2\maps\houseraid.prt...Building visibility clusters...

done (0)

Finding displacement neighbors...

Found a displacement edge abutting multiple other edges.

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

Displacement 17 has bad geometry near -156.50 952.00 -518.86

Can't compile displacement physics, exiting. Texture is NATURE/FOREST_GRASS_01

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Command failed with return code 0x1!

** Screenshot the WHOLE window when showing this compile log

** Or upload the .log file generated beside your VMF

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u/KLIKBARK — 6 days ago