r/hammer

▲ 8 r/hammer

Are there any ergonomic hammers that reduce hand fatigue?

I have been engaging in some DIY activities and small-scale constructions and did not know how much the shape of a hammer can affect your comfort.

It took me several sessions of working for me to realize just how significant it is. In any case, I decided to do some research on ergonomic hammers and shock absorbing or ergonomic handles of the same. Surprisingly, I discovered many innovative products from international companies at Alibaba

They claim to be designed to minimize vibration.

I am skeptical and would like some opinions and insights on whether any of these are good enough.

To the people who know about this stuff:

How helpful are ergonomic hammers?

reddit.com
u/Little-Spare493 — 2 hours ago
▲ 21 r/hammer

Map bright with no shadows

Can anyone help please I’ve created a remake of the first map in opposing force using black mesa source assets and when i try to compile it my computer shuts down (don’t know if its my computer). Anyway i still have a compiled map of it but when i play it in game its bright with no shadows or ambience (see pictures)

Or if anyone would let me send them the map to fix or compile so i could add to the workshop would be a ledgend

▲ 33 r/hammer

Give me ideas for how to create this classroom.

I'm really confused about how to build the rows; should I create a prop model or build them inside the hammer? And how should I create the the picture above

u/vtf00 — 1 day ago
▲ 1 r/hammer

Why isn't my map uploaded to the workshop? (Read disc.)

What I've already tried:
- Changed the image format and size
- Changed the map name
- Changed the map's location in the files
- Tried other maps (even those unrelated to my map)

Could this be related to the Steam servers?

u/South_Finding1603 — 1 hour ago
▲ 1 r/hammer

my map isnt loading now why this is the error code

** Executing...

** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"

** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\xxx\Downloads\gm_street2.vmf"

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\bin'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\joystick'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\meleecity-delicacy-main'

12 threads

materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials

Loading C:\Users\xxx\Downloads\gm_street2.vmf

Brush 570: bounds out of range

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fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

**** leaked ****

Entity prop_physics (274.00 1478.00 -90.74) leaked!

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (1)

WARNING: BSP node with unbounded volume (material: CONCRETE/CONCRETEFLOOR019A_C17, near (65536.000000, -8.020020, 65616.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-65604.000000, -0.020020, 65536.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-65604.000000, -8.020020, 65536.000000))

HashVec: point outside valid range

** Executing...

** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"

** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -TextureShadows -StaticPropBounce 1 -AmbientOcclusion "C:\Users\xxx\Downloads\gm_street2"

Valve Software - vrad.exe SSE (Apr 22 2026) - Garry's Mod Edition

Valve Radiosity Simulator

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\bin'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\joystick'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\meleecity-delicacy-main'

Compiling Standard Dynamic Range (SDR) lighting

12 threads

[Reading texlights from 'lights.rad']

[51 texlights parsed from 'lights.rad']

Loading c:\users\xxx\downloads\gm_street2.bsp

Error opening c:\users\xxx\downloads\gm_street2.bsp

** Executing...

** Command: Copy File

** Parameters: "C:\Users\xxx\Downloads\gm_street2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_street2.bsp"

The command failed. Windows reported the error:

"The system cannot find the file specified."

** Executing...

** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\gmod.exe"

** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" download +map "gm_street2" -steam

reddit.com
u/WeeklyBreadfruit3703 — 1 hour ago
▲ 16 r/hammer

Anyone know why I can't get any textures whatsoever, all of them say missing textures

I wanted to build on hammer for the first time after leaving behind roblox and cant figure out where all the textures are. Everything currently there is something like C1A0_LABFLRC. How do I fix this?

u/Super_Jello9554 — 1 day ago
▲ 6 r/hammer

cant update the map

can anyone help with crowbar? i cant update it, it says not allowed by whitelist and i dont understand what to do

u/Overall-Net-5769 — 21 hours ago
▲ 14 r/hammer+1 crossposts

Resident Evil 1-styled fixed cameras in L4D2

Been testing out the idea of making a Left 4 Dead 2 Map designed around fixed camera angles like the ones seen in Resident Evil 1.

I use a point_servercommand to give all survivor primaries lasers since from my playtesting aiming is quite difficult.

I use a Point_viewcontrol_survivor to the survivors can still take damage as normal while affecting their camera angle. The map uses a series of triggers which are spaced exactly 32 hu apart, this means that when a survivor moves into a new trigger their camera is moved to the new camera angle.

One thing I can't solve is how to make it so it doesn't switch to first person for a few frames when switching camera angles, since from my testing having the triggers too close causes the camera to switch to first person.

youtu.be
u/ReasonablePlane8893 — 1 day ago
▲ 8 r/hammer

[Continuation] RE1-styled fixed cameras.

Thanks to Pinsplash for the suggested change to the cameras to make them seamless!

This primarily shows off how a map made using this kind of system would function

The map now has a manually-created navmesh, the survivor bots (but not the infected) bug out heavily due to the fixed camera, which required me to remove them and add in a way to detect the amount of human players when the map starts.

Commands run by the point_servercommand:
nb_delete_all (to delete the bots)

survivor_friendly_fire_factor_easy 0
survivor_friendly_fire_factor_normal 0 (down from 0.1)
survivor_friendly_fire_factor_hard 0.1 (down from 0.3)
survivor_friendly_fire_factor_expert 0.3 (down from 0.5)

z_tank_damage_slow_max_range 0 (down from 400)
z_tank_damage_slow_min_range 0 (down from 200)
z_tank_speed 105 (down from 210)

z_witch_health 500 (down from 1000)
z_witch_burn_time 10 (down from 15)
z_witch_flashlight_range 0 (down from 400)

z_common_limit 60 (up from 30)
z_jockey_limit 0
z_charger_limit 0
[SOLO] z_hunter_limit 0
[SOLO] z_smoker_limit 0

These changes I think are for the better due to the artificial difficulty provided by the fact that aiming is literally shooting, readjusting, then repeating until you hit your target(s)

If you have any suggested changes to these cvars I will happily consider them (Might make it so the hunter can spawn in solo lobbies)

youtu.be
u/ReasonablePlane8893 — 17 hours ago
▲ 0 r/hammer

please contact if you actually have time to do this ,most of the ones who contacted me just said yes and are inactive some of them take weeks to reply , still looking for a modder/mapper/modeller for paid help

reddit.com
u/Time_Fig_3788 — 2 days ago
🔥 Hot ▲ 521 r/hammer+1 crossposts

I've made a tool for making Source-like textures out of photos, like in the good old days

u/Pizza_Doggy — 4 days ago
▲ 2 r/hammer

opening hammer gives this error (cs2)

i have an IGPU (intel iris Xe Graphics)

CPU is i9-13900H

u/SunkFunkle — 2 days ago
▲ 9 r/hammer

Anon, we heard you make maps for these sauce engine games, whatever that means, is that true

u/furightlyretroth — 2 days ago
▲ 11 r/hammer

"Does anyone know how to fix this ambient light bug? I didn't use the -fast or -noextra parameters.

u/lucastop123 — 3 days ago