Redshift Pyro AOV or cryptomatte?
Hey folks,
I've seen a couple people ask this, but is there any way to get an AOV of a pyro sim (just using some smoke, so it should be simple)? Or to get cryptomatte to recognize it?
Thanks!
Hey folks,
I've seen a couple people ask this, but is there any way to get an AOV of a pyro sim (just using some smoke, so it should be simple)? Or to get cryptomatte to recognize it?
Thanks!
Hi folks,
I haven't done this in a few years and am not sure of the best current approach. I have a static shot of a room. Am trying to make it look like a trap door in the middle of the room is opening--the center of the floor should move downwards vertically, and then slide to the side.
I have done a camera calibration and placed a disk at floor level. Texture is projection properly onto the disc--but I just can't remember how to get that texture to stick to the disc when I move it around.
Do I need to bake it to UVW? The pin material tag doesn't seem to do the job.
Thanks!