u/Justaniceman

▲ 40 r/gamedev

I released my game on itch, didn't do any marketing and it got 10 downloads.

Which was 10 more than I expected honestly. No idea how they found it, the stats page shows nothing. I didn't even do the release post cus I planned to update the game before doing any marketing. That's it, thank you for wasting time.

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u/Justaniceman — 2 days ago
▲ 46 r/gamedev

Hate the craft or you'll never make it.

That goo people complain about, fame, money, validation, desperation to make it, sometimes that is the only force on earth actually dragging games across the finish line because “loving the process” is exactly how you end up spending 20 years polishing mechanics nobody cares about, rebuilding systems that already worked, and calling it iteration because admitting you are avoiding shipping would hurt too much.

Do you want to ship or not?

Game development is not art therapy. The industry does not care how spiritually fulfilled you felt tweaking footstep sounds at 3 AM.

People who hate parts of the craft ship faster because they want OUT. They cut scope. They compromise. They finish. Meanwhile the “true lovers of the process” are still rebuilding inventory systems for the third time because they’re “learning so much.”

The ugly truth is that a finished mediocre game teaches you infinitely more than a perfect imaginary masterpiece that only exists in your head and in twelve abandoned prototypes.

You do not need to love game development.

You need to be capable of finishing things even when parts of the process become miserable.

Because the industry does not reward devotion, it rewards shipped games, and the graveyard of game development is already full of passionate people with beautiful prototypes nobody ever played.

>!relax guys I just wanted to write a parody answer!<

reddit.com
u/Justaniceman — 3 days ago