u/Jaruu

Making our animations pop in our roguelite

In our action roguelite we have some goals for the player to achieve along with blasting lots of robots. When you complete a goal we show an animation as a reward... but with the typical isometric camera it was hard to see.

We didn't want to cut away and break the flow so we tried different ideas and found that a quick zoom in feels the best. So when you do something special like destroy a boss or activate a robot arm we do a quick camera zoom to show a close up of the action.

u/Jaruu — 17 hours ago
▲ 5 r/IndieDev+1 crossposts

Working on a close up camera for my roguelite action game

I added some quick camera cuts to our Super Robot Survivors game to really emphasise key moments like destroying a major boss or activating a robot arm. It feels nice and doesn't intrude on the game flow.

u/Jaruu — 17 hours ago