▲ 1 r/indiegames
Making our animations pop in our roguelite
In our action roguelite we have some goals for the player to achieve along with blasting lots of robots. When you complete a goal we show an animation as a reward... but with the typical isometric camera it was hard to see.
We didn't want to cut away and break the flow so we tried different ideas and found that a quick zoom in feels the best. So when you do something special like destroy a boss or activate a robot arm we do a quick camera zoom to show a close up of the action.
u/Jaruu — 17 hours ago