u/Ivory_Dev_2505

Image 1 — Does anyone have the 8-1 skybox in tiles?
Image 2 — Does anyone have the 8-1 skybox in tiles?

Does anyone have the 8-1 skybox in tiles?

I need it for the 8-1 in Doom thing, as you can see I tried replicating the skybox myself but it turned out like trash, I just cannot ge tit to look good at all lol, so does anyone know where I could find the 8-1 skybox in tiles (front, back, left, right, top, bottom)? I know some people already uploaded the skybox here but it's for the Cybergrind, so it's not in tiles.

u/Ivory_Dev_2505 — 3 days ago

Added Terminals + the final part of the first half of the level

Sorry no God statue i couldn't find any statue that big on Realm667 or anywhere for that matter and I'm not gonna spend time and game performance drawing multiple sectors to recreate it so I replaced it with a small parkour to the Grenade Launcher instead

Anyways now I can finally move on to the outside part which is the one I'm most excited for

Idk how tf im gonna do the "fall downwards into the elevator shaft then upwards out of the elevator shaft" effect but oh well I'll figure it out

u/Ivory_Dev_2505 — 5 days ago

Hey i'm the creator of the 8-1 in Doom thing, and I have something that's been bugging me for a while. It's not anything related to glitches or whatever , just a simple question. Basically I wanna add 3 easter eggs each referencing a creepy Doom wad that got lots of attention in the Doom community, AND more specifically outside the Doom community too. So far I already know what the first two are gonna be:

* myhouse.wad (the easter egg is already completed and functional)
* do_not_play.wad (I will add it once I get to the second half of the level)
* ???

So that leaves me with a third empty slot, I genuinely can't think of any creepy Doom wad apart from myhouse and do_not_play that *actually* got attention outside of the Doom community. So if y'all have any ideas please let me know in the comments. But it needs to be a wad that doesn't add fancy new weapons or enemies or overhauls the core gameplay loop of Doom completely, it should still be relatively simple.

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u/Ivory_Dev_2505 — 6 days ago

This room was a pain to make, took me 2 days, also yes i added Skulltag weapons to make it easier for the player cuz the map will be that hard

u/Ivory_Dev_2505 — 7 days ago
▲ 101 r/Ultrakill

This room was a pain in the ass to make like deadass took me 2 days to make

Yes it's very hard i had to take cover and even then i died once, i think i'll add a backpack to increase ammo capacity to max right before and thus make it easier

Also the chaingunners, and guttertanks replacements (Maephistos here) aren't supposed to spawn so early that's a bug imma fix later

ALSO also yes i added the minigun (which u get in the staircase section), also the grenade launcher, railgun and BFG10k from Skulltag cuz this map will be *that* difficult

So now the first half of the map is like 90% complete i just gotta code the key thing is all with the cerberi trap and stuff

But yeah we're really close to the second half now which should take a LOT less time to make

u/Ivory_Dev_2505 — 8 days ago
▲ 115 r/DoomMods+1 crossposts

The portal only teleports the player if he's moving. I couldn't find a way to fix this issue so i used it for something funny: i replicated the live Hakita reaction thing but with yours truly.

Special thanks to u/YCLUBSTEP58 for having unknowingly helped me with this

u/Ivory_Dev_2505 — 11 days ago