u/Irex8

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Right now we are expected to lose the defense on Fronteria which will cause us to lose the current MO

But if we dive on Heeth we have a much better chance at wining the defense because with just 6500 divers we are getting 0.8% of the planet liberated every hr so we don’t need that many more divers to liberate the planet within the 43hrs the defense has left.

Once Heeth is liberated it will immediately stop the invasion on Fronteria since Heeth is the planet invading and getting us 1 point closer to winning the MO

u/Irex8 — 6 days ago
▲ 493 r/arcraidersfriendly+1 crossposts

So I just wanted to share the method me and my friends have found for killing turbines. We each have our own roles, the roles are Sniper, Bomber, and Medic. For me (Sniper) I use a safe keeper argument, a medium shield, an Anvil with 120 ammo (2 stacks), a bit of heals (I recommend herbal or sterilize bandages if you can), and I take in a Jupiter (since it can shot through arc armor) with 15 clips of ammo, just to note the Jupiter stays in my safe pocket (safe keeper perk) unless the turbine spawn. One of my friends (Bomber) brings 2 deadlines and a snap hook that says in his safe pockets unless the turbine spawns. My other friend (Medic) brings 2 deadlines and a good bit of defibs and extra heals. Just to note everything needed to kill the turbines can stay in our safe pocket just incase with die to other arc, we die to other raiders, or it doesn’t spawn. Now if you didn’t know the turbine can only spawn if there is 15-10 minutes left in the raid and it’s not a guaranteed spawn, so for the first half on the raid we just go around looting waiting to see if we hear it spawning it. If you dont hear it spawn by 10 minutes left in the raid it isn’t going to spawn that raid. Now once we hear it spawn we go to the location of it and wait for it to land. Once it lands the Bomber and Medic go up closer to it while the Sniper says back waiting to start shooting. The Bomber uses his snap hook to get onto the turbine and places 2 deadlines on top of it before jumping off, there is a good chance the bomber gets down doing this but that’s why the Medic is close by. As soon as the bomber snaps up to the turbine the Sniper starts shooting at it core to do as much damage to it and to draw the turbine attention away from the Medic and Bomber. Once the 2 deadlines the bomber place blows it should only take about 10 Jupiter shots to finish it off. Once the turbine die we all heal up and then go loot the arc. I hope this was able to help some people out.

u/Irex8 — 13 days ago

I personally think an increase power to 5/s would’ve been a better change instead of 10/s because now the cloak will only last a couple of second before the “use” bar is empty making the item basically unusable now since arc will still be in the area when the cloak goes off. Epic items are supposed to be somewhat OP not unusable.

u/Irex8 — 15 days ago
▲ 238 r/Cyberstan

Hey Helldiver turned dissident here and I’m just wondering why y’all’s orbital cannons don’t shoot at destroyers in low orbit within the cannon range because I would assume those are a lot easier to hit then destroyers in high orbit.

u/Irex8 — 16 days ago