u/International-Aide37

By your command. This is a Class-A starfighter that I was trying to form into the shape of an old Cylon Raider from the 70's show Battlestar Galactica. I used flip glitches to get the landing gears and the hab below the docker to attach properly.

u/International-Aide37 — 10 days ago

By your command. This is a Class-A starfighter that I was trying to form into the shape of an old Cylon Raider from the 70's show Battlestar Galactica. I used flip glitches to get the landing gears and the hab below the docker to attach properly.

u/International-Aide37 — 10 days ago

This is the final redesign of my modular cargo hauler (No mod). Basically I've removed the 'modular' cargo loading/unloading feature. While a cool concept it has no real application in the game so I've converted it into a more traditional ship. I've also used the Buoyant Insulators which allowed me to push the base cargo up to 16,240 AND maintain 100 mobility. The internal hab capacity is also greatly increased (I wanna say room for up to twelve 2x1 habs now). Switched out the Cabot Cockpit with a Stroud 'nosecone' design I've used in other builds in the past.

This ship is now my new personal record for the highest cargo capacity (16,240) while keeping the mobility at 100. You can find the YouTube build video here : Nova Dreadnought

P.S. While this is listed under the Merged flair, only a single piece under the cockpit is merged. I could have swapped out the cockpit for anything else but I liked the look of this one. The rest of the ship is stock vanilla.

u/International-Aide37 — 12 days ago
▲ 242 r/Starfield

This is the final redesign of my modular cargo hauler (No mod). Basically I've removed the 'modular' cargo loading/unloading feature. While a cool concept it has no real application in the game so I've converted it into a more traditional ship. I've also used the Buoyant Insulators which allowed me to push the base cargo up to 16,240 AND maintain 100 mobility. The internal hab capacity is also greatly increased (I wanna say room for up to twelve 2x1 habs now). Switched out the Cabot Cockpit with a Stroud 'nosecone' design I've used in other builds in the past.

This ship is now my new personal record for the highest cargo capacity (16,240) while keeping the mobility at 100. You can find the YouTube build video here : Nova Dreadnought

u/International-Aide37 — 12 days ago

This is just a scaled up no glitch no mod version of my modular cargo ship I posted the other day. Same concept as before...the ship can fly with or without the cargo module attached. Got the cargo up to over 11k with the mobility still at 100. Check out the build video here : C.H.O.D.E

u/International-Aide37 — 14 days ago

This is just a scaled up version of my modular cargo ship I posted the other day. Same concept as before...the ship can fly with or without the cargo module attached. Got the cargo up to over 11k with the mobility still at 100. Check out the build video here : C.H.O.D.E

u/International-Aide37 — 14 days ago

Help me name my new Cargo Hauler! The idea here is that that ship (no mod/no glitch) can rapidly unload/load it's belly cargo module. Also I wanted to ship to be flyable without its cargo module and you can see that in the pictures. The Storemax 70 cargo modules have a very high mass to cargo ratio which let me push the base cargo up to almost 5000 while keeping the mobility at 100. Hope you enjoy! Check out the YouTube build guide here : Modular Cargo Hauler

u/International-Aide37 — 16 days ago
▲ 539 r/Starfield

Help me name my new Cargo Hauler! The idea here is that that ship (no mod/no glitch) can rapidly unload/load it's belly cargo module. Also I wanted to ship to be flyable without its cargo module and you can see that in the pictures. The Storemax 70 cargo modules have a very high mass to cargo ratio which let me push the base cargo up to almost 5000 while keeping the mobility at 100. Hope you enjoy! Check out the YouTube build guide here : Modular Cargo Hauler

u/International-Aide37 — 16 days ago