u/Important-Leg-9980

Morthis, the Architect of Death — A necromancer support concept who turns ally deaths into a skeleton army and transforms into a healer when he dies

Morthis, the Architect of Death — A necromancer support concept who turns ally deaths into a skeleton army and transforms into a healer when he dies

Morthis, the Architect of Death

Hey everyone! Long-time lurker, first time posting a full champion concept here. I've always loved the Shadow Isles aesthetic and wanted to design a support that makes death itself a resource. Meet Morthis, the Architect of Death — a necromancer support who turns fallen allies into a skeleton army and transforms into an invisible healer when he dies. This is a fully detailed concept with complete scaling, two separate kits, and five different skeleton types. Full kit below, would love your feedback on balance and feel!


☠️ MORTHIS, THE ARCHITECT OF DEATH

"Death is not the end... it is the beginning of my army."


📋 GENERAL CONCEPT

Field Detail
Name Morthis, the Architect of Death
Class Support / Utility / Transformation
Region Shadow Isles
Resource Mortuary Essence (ME) — special bar 0–100
Attack Range 550 (Ranged)
Position Support (Bot Lane)
Difficulty ⭐⭐⭐⭐⭐ Extremely High
Fantasy A necromancer who turns ally deaths into power, transforming himself into a healing specter when he falls in battle

📊 BASE STATISTICS

Stat Base Growth per Level
Health 480 +78
Mana 340 +55
HP/5s 6.5 +0.6
MP/5s 8.0 +0.8
Armor 28 +3.5
Magic Resistance 32 +1.3
Movement Speed 330
Attack Damage 52 +2.8
Attack Speed 0.55 +1.5%

🔮 SPECIAL RESOURCE: MORTUARY ESSENCE (ME)

A secondary bar from 0 to 100, exclusive to Morthis. It does not decay over time and is consumed when activating R or spectral abilities. Upon reaching 100 ME, the spectral transformation automatically triggers if Morthis dies.

Source Gain
Allied champion dies nearby (1200 u.) +15 ME
Active skeleton on the field per second (max. ×3) +5 ME/s
Healing or shielding allies with abilities +8 ME
Hitting an enemy champion with Q +5 ME

☠️ PASSIVE — UNDEAD LEGION

Part 1: Skeleton Resurrection

When an allied champion dies within 1200 units, their soul remains bound to the death point for 4 seconds. During this time, Morthis can click on that point to summon a skeleton.

> ⚠️ This does not use any ability key. It is a click-to-activate action, similar to placing a ward. Cost: 20 ME per summon. Maximum 3 active skeletons simultaneously.

Fallen Ally Skeleton Summoned
Fighter / Bruiser ⚔️ Warrior
Assassin / Burst ADC 🗡️ Assassin
Marksman / Ranged Mage 🏹 Archer
Control Mage / Burst Mage 🔥 Mage
Tank 🛡️ Tank

⏱️ Death Counter — Skeleton & Spectral Form Duration

The duration of each summoned skeleton equals exactly the respawn timer the fallen ally would have had at that point in the game. Skeletons last much longer in late game when respawn timers are high, and shorter in early game. The same rule applies to Morthis's Spectral Form.

Game Stage Typical Respawn Timer Skeleton / Spectral Form Duration
0 – 5 min 10 – 15 seconds 10 – 15 seconds
6 – 15 min 16 – 28 seconds 16 – 28 seconds
16 – 25 min 29 – 42 seconds 29 – 42 seconds
26 – 35 min 43 – 55 seconds 43 – 55 seconds
36+ min (extreme late) 56 – 70+ seconds 56 – 70+ seconds

> ⚠️ Skeleton death penalty: If a skeleton dies before its duration expires, all other active skeletons lose 3 seconds of their remaining duration. Protecting your army matters.

Part 2: Spectral Transformation

Upon dying with 100 ME, Morthis does not die normally. He transforms into the Architect's Spirit — a spectral form with a completely different kit, invisible to enemies until he uses an ability.

Respawn condition: After accumulating 100 Healing/Shield points in spectral form, Morthis can choose the exact moment to respawn (5-second window or auto-respawns). He reappears with 30% max health and 3 seconds of invulnerability.

> ⚠️ Key Restriction: While in Spectral Form, skeleton summoning is completely suspended. Already active skeletons continue functioning. Summoning restores the moment Morthis respawns.

Respawn Cooldown by Level

Morthis Level Cooldown
1 – 3 300s (5 min)
4 – 6 240s (4 min)
7 – 9 180s (3 min)
10 – 12 150s (2.5 min)
13 – 15 120s (2 min)
16 – 18 120s (2 min, minimum)

🦴 SKELETON TYPES — FULL SCALING

⚔️ Warrior Skeleton

Summoned when a Fighter or Bruiser dies — Darius, Garen, Fiora, Camille...

Stat Formula
Health (80% Ally Bonus Health) + (20% Morthis AP) + 150 base
Armor (10% Ally Bonus Armor) + (5% Morthis AP) + 30 base
Physical Damage (15% Ally Bonus AD) + (8% Morthis AP) + 40 base
Movement Speed 350 + 0.5 per Morthis level

PASSIVE — Rotting Edge: Every 3 auto-attacks, the next applies Grievous Wounds, reducing healing by 30% for 3 seconds.

Q — Funeral Slash (CD: 8s) — Dashes forward and strikes: 40 + 12% skeleton max Health physical damage. Doubles if target is below 30% health.

W — Dead Man's Stance (CD: 12s) — Defensive stance for 2.5s: reduces damage taken 35% and generates a shield of 15% max Health.

E — Bone Charge (CD: 10s) — Charges toward target, applies 40% slow for 1.5s and deals 30 + 8% skeleton max Health physical damage.


🗡️ Assassin Skeleton

Summoned when an Assassin or Burst ADC dies — Zed, Talon, Kha'Zix, Draven...

Stat Formula
Health (40% Ally Bonus Health) + (10% Morthis AP) + 90 base
Armor Penetration (12% Ally Armor Pen) + 15 base
Physical Damage (25% Ally Bonus AD) + (15% Morthis AP) + 55 base
Movement Speed 410 + 1 per Morthis level
Critical Strike Chance (10% Ally Crit Chance) + 5% base

PASSIVE — Glacial Shadow: Invisible for the first 3 seconds. First attack from invisibility applies 20% slow for 1 second.

Q — Umbral Rend (CD: 15s, resets on kill) — Teleports behind nearest target and deals 60 + 20% skeleton AD physical damage.

W — Cadaver Poison (CD: 9s) — Next auto applies poison: 5% target current Health/second for 3s (max 120 per tick).

E — Death Dance (CD: 11s) — Dashes 400 units in any direction. Dodges next spell or projectile for 0.5s.


🏹 Archer Skeleton

Summoned when a Marksman or Ranged Mage dies — Jinx, Caitlyn, Jhin, Xerath...

Stat Formula
Health (50% Ally Bonus Health) + (15% Morthis AP) + 110 base
Damage (20% of higher between Ally AD or AP) + (10% Morthis AP) + 45 base
Attack Range 650 + 10 per Morthis level
Attack Speed (10% Ally AS) + 0.7 base

PASSIVE — Eternal Quiver: Every 4th shot applies a mark. At 3 marks on the same target, applies 25% slow for 2 seconds.

Q — Arrow Rain (CD: 10s) — Burst of 5 projectiles in a cone: 20 + 5% Morthis AP magic each.

W — Chain Arrow (CD: 13s) — Bounces between 3 enemies, 30% slow for 1.5s each. Damage: 35 + 8% Morthis AP per bounce, reduced 20% per hop.

E — Quick Retreat (CD: 12s) — Leaps 300 units backward, gains 25% movement speed for 1.5s.


🔥 Mage Skeleton

Summoned when a Control or Burst Mage dies — Syndra, Lux, Viktor, Orianna...

Stat Formula
Health (45% Ally Bonus Health) + (25% Morthis AP) + 100 base
Ability Power (30% Ally AP) + (20% Morthis AP) + 60 base
Magic Penetration (15% Ally Magic Pen) + 10 base
Magic Resistance (8% Ally Bonus MR) + 25 base

PASSIVE — Spectral Resonance: Each ability leaves a resonance mark. At 2 marks, they detonate silencing the target for 0.75 seconds.

Q — Bone Bolt (CD: 6s) — Umbral energy projectile: 50 + 30% skeleton AP magic damage and 20% slow for 1s.

W — Spectral Nova (CD: 14s) — Magic explosion in 300u. area: 70 + 40% skeleton AP magic damage.

E — Soul Shield (CD: 15s) — Channels 1 second, generates shield of 80 + 35% skeleton AP for 3 seconds.


🛡️ Tank Skeleton

Summoned when a Tank dies — Malphite, Leona, Nautilus, Alistar...

Stat Formula
Health (80% Ally Bonus Health) + (20% Morthis AP) + 200 base
Armor (10% Ally Bonus Armor) + (5% Morthis AP) + 50 base
Magic Resistance (10% Ally Bonus MR) + (5% Morthis AP) + 40 base
Movement Speed 320 + 0.3 per Morthis level

PASSIVE — Cadaverous Fortitude: While above 50% health, nearby enemies within 200 units receive a constant 10% passive slow.

Q — Seismic Slam (CD: 12s) — Linear shockwave (600u.): 40 + 15% skeleton max Health physical damage and 0.75s stun on first enemy hit.

W — Bone Wall (CD: 20s) — Becomes a solid obstacle for 2 seconds, blocking enemy movement along a 300-unit line.

E — Umbral Taunt (CD: 16s) — Forces enemies within 250 units to attack it for 1.5s, reducing damage taken by 25% during that time.


⚔️ MAIN KIT — MORTHIS ALIVE

Q — BONE LANCE

Field Detail
Type Linear projectile — 900 units
Damage 60/95/130/165/200 + 50% AP magic
Effect 30% slow for 1.5s on hit
Level 9+ Bonus Nearest active skeleton dashes 200u. toward hit target automatically
ME +5 upon hitting an enemy champion
Cooldown 9 / 8.5 / 8 / 7.5 / 7s
Cost 55 / 60 / 65 / 70 / 75 Mana

W — MORTUARY CLOAK

Field Detail
Type Shield on target ally — 700 range
Shield 70/110/150/190/230 + 40% AP for 3s
Secondary Effect Nearest active skeleton gains +25% movement speed for 3s
Level 13+ Bonus Applies poison to next enemy that attacks the shielded ally: 20% slow for 1s
ME +8 on cast
Cooldown 13 / 12 / 11 / 10 / 9s
Cost 70 / 75 / 80 / 85 / 90 Mana

E — SEPULCHRE CHAINS

Field Detail
Type Chain projectile — 850 units
Damage 50/80/110/140/170 + 35% AP magic
Effect 1 Roots first enemy hit for 1 / 1.1 / 1.2 / 1.3 / 1.4s
Effect 2 Active skeleton within 400u. gains +30% damage for 3s and dashes toward target
Synergy If 2+ skeletons are nearby, all receive the damage bonus simultaneously
ME +6 upon hitting a champion
Cooldown 14 / 13 / 12 / 11 / 10s
Cost 65 / 70 / 75 / 80 / 85 Mana

R — ARMY OF THE BEYOND

Field Detail
Type Area empowerment — 1200 units
Channel 0.5 seconds
Duration 8 / 10 / 12 seconds
Cost Minimum 40 ME — consumes ALL available ME
Cooldown 160 / 130 / 100s
Mana Cost 100 Mana

Effect 1 — Empowering Curse: All allied champions and active skeletons deal bonus magic damage per hit. Cannot crit, no on-hit effects, scales with Morthis magic pen.

R Level Bonus Magic Damage per Hit
R1 20 + 15% Morthis AP
R2 35 + 20% Morthis AP
R3 50 + 25% Morthis AP

Effect 2 — Harvested Soul Shield: 50% of bonus magic damage dealt converts into a shield for that same target, capping at 20% of their max Health. Shield persists 2 seconds after R expires.

ME Scaling: Every 10 extra ME above the 40 minimum grants +3% Morthis AP to the bonus damage.

> Example: R2 with 80 ME and 400 AP → 163 bonus magic damage per hit → 81.5 shield per hit, up to 20% max Health.


💀 SPECTRAL KIT — MORTHIS DEAD

Architect's Spirit Form — activates only upon dying with 100 ME

SPECTRAL PASSIVE — SOUL BOND

  • Invisible to enemies until an ability is used
  • Every healed or shielded ally gains +5% movement speed for 2s
  • Active skeletons receive +20% max Health while this form is active
  • Skeleton summoning is completely suspended in this form

Q — TOUCH OF THE BEYOND

Field Detail
Type Single target ally
Heal 40/55/70/85/100 + 8% target max Health + 20% Morthis AP
Bonus Shield 20/30/40/50/60 + 5% Morthis AP for 2s
Respawn Bar +30 points
Cooldown 5s
Cost 15 ME

W — CHAINS OF LIFE

Field Detail
Type Bond between 2 allies — 700 range
Duration 4 seconds
Effect 30% of damage received by lower-health ally transferred to higher-health ally
Heal 15/20/25/30/35 + 4% Morthis AP per second to both
Respawn Bar +10 points per active second
Cooldown 16s
Cost 25 ME

E — ARMOR OF SOULS

Field Detail
Type Area shield — 400 units around Morthis
Shield 50/70/90/110/130 + 15% Morthis AP + 5% Morthis max Health per nearby ally
Bonus Effect If destroyed before expiring, detonates dealing 50% of remaining shield as magic damage to nearby enemies
Respawn Bar +20 points per shielded ally
Cooldown 18s
Cost 30 ME

R — PROCESSION OF THE FALLEN

Field Detail
Type Spectral invocation at multiple map locations
Function Ghostly specters of allies who died in the last 60s appear at their death points for 4/5/6s
Effect on Allies Heal: 30/45/60 + 10% AP Shield: 40/60/80 + 8% AP
Effect on Enemies 35% slow for 1.5s + 25/40/55 + 15% AP magic damage
Effect on Skeletons Skeletons passing through a specter regenerate 4s of duration
Special Condition If respawn bar is at 80%+, specters reduce enemy Armor and MR by 15% for 3s
Respawn Bar +15 points per ally healed
Cooldown 120 / 90 / 60s
Cost 35 ME

📈 GENERAL SCALING TABLE

Element Primary Scaling Secondary Scaling
Q (alive) 50% AP
W (alive) 40% AP
E (alive) 35% AP
R — bonus damage 15/20/25% AP ME consumed (+3% AP / 10 ME)
R — shield 50% of bonus damage Target max Health (cap 20%)
Skeletons — Health % Ally Bonus Health % Morthis AP
Skeletons — Damage % Ally AD or AP % Morthis AP
Skeletons — Defenses % Ally Defenses % Morthis AP
Q spectral 20% AP + 8% ally max Health
W spectral 4% AP per second
E spectral 15% AP + 5% Morthis max Health
R spectral 15% AP (damage) / 10% AP (heal)
Skeleton / Spectral Form duration Ally respawn timer at time of death Early = short, Late = long
Respawn cooldown Morthis level

🎯 SYNERGIES & COUNTERS

✅ Strong Synergies

  • Tank allies — generate the most durable and resistant skeletons
  • Teamfight compositions — R empowers the entire team simultaneously
  • Low-sustain carries — benefit massively from the shields generated by R
  • AP items (Rabadon's, Shadowflame, Luden's) — scale the kit, skeletons, and R bonus damage

❌ Direct Counters

  • Grievous Wounds — destroys full spectral form efficiency
  • Heavy AoE CC (Amumu, Orianna) — wipes out multiple skeletons at once
  • Single-target burst — prevents ME accumulation for the spectral transformation
  • Displacement champions (Trundle, Singed) — separate skeletons from the team easily

🏆 DESIGN PHILOSOPHY

> Morthis is the only support in the game where dying well holds more strategic value than surviving individually. His kit revolves around transforming the team's tragedy into tactical advantage. An ally's death is not a defeat — it is a resource.

The player who understands when to summon each skeleton, when to save ME for the transformation, when to activate R to maximize shields, and when to use Procession of the Fallen to turn a losing teamfight around, will discover that Morthis is not a support that reacts to damage:

> he is one who converts it into armor.


Original champion concept — all numerical values are conceptual balance approximations, not final development values.

u/Important-Leg-9980 — 3 days ago